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	<title>blog . sebastian martens &#187; Thibault Imbert</title>
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		<title>FOTB 2010 Brighton</title>
		<link>http://blog.sebastian-martens.de/2010/10/fotb-2010-brighton/</link>
		<comments>http://blog.sebastian-martens.de/2010/10/fotb-2010-brighton/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 11:39:38 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[André Michelle]]></category>
		<category><![CDATA[Andrew Shorten]]></category>
		<category><![CDATA[Audiotool]]></category>
		<category><![CDATA[Branden Hall]]></category>
		<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Cyriak Harris]]></category>
		<category><![CDATA[Doug Winnie]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[Flash Usergroup Ruhrgebiet]]></category>
		<category><![CDATA[Flex UG HH]]></category>
		<category><![CDATA[FOTB]]></category>
		<category><![CDATA[Grant Skinner]]></category>
		<category><![CDATA[Hoss Gifford]]></category>
		<category><![CDATA[Hype Framework]]></category>
		<category><![CDATA[Jared Tarbell]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[Joshua Hirsch]]></category>
		<category><![CDATA[Julien Vallée]]></category>
		<category><![CDATA[Mario Klingemann]]></category>
		<category><![CDATA[Nando Costa]]></category>
		<category><![CDATA[Ralph Hauwert]]></category>
		<category><![CDATA[Richard Galvan]]></category>
		<category><![CDATA[Robert Hodgin]]></category>
		<category><![CDATA[Stefan Sagmeister]]></category>
		<category><![CDATA[The Elevator Pitch]]></category>
		<category><![CDATA[Thibault Imbert]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=531</guid>
		<description><![CDATA[Gleich vorweg: Meine erste Flash on the Beach Erfahrung wird definitiv nicht meine letzte bleiben &#8211; das ist sicher! John schafft es auf beeindruckende Weise hochkarätige und interessante Speaker zusammenzutragen, die die gesamte Konferenz zu einem inspirierenden Erlebnis für Entwickler und Kreative generell werden lässt. Ganz egal ob man sich dann auch noch mit Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Gleich vorweg: Meine erste Flash on the Beach Erfahrung wird definitiv nicht meine letzte bleiben &#8211; das ist sicher! John schafft es auf beeindruckende Weise hochkarätige und interessante Speaker zusammenzutragen, die die gesamte Konferenz zu einem inspirierenden Erlebnis für Entwickler und Kreative generell werden lässt. Ganz egal ob man sich dann auch noch mit Flash beschäftigt oder nicht ( auch wenn Flash natürlich ganz klar der Grund und der Fokus der Veranstaltung ist ).</p>
<p>Die FOTB fand im Brighton Dome und näherer Umgebung statt. Es gab bis zu vier parallele Sessions. Für alle die, die keinen Workshop am Sonntag gebucht hatten fing es Montag morgen mit dem Check-In an. Wäre schön gewesen hätte man sein Mobiltelefon auf UK-Zeit umgestellt. Dann hätte man noch ausschlafen können und wäre nicht eine Stunde zu früh.</p>
<p>Nicht nur der Brighton Dome ( ein altes Theater mit entsprechend größer Bühne und klasse Sitzen ) machte gleich zu Beginn Eindruck. Auch das Opening-Video lässt das kreative Herz höher schlagen:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/1Qj6ESzZP2Q?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Qj6ESzZP2Q?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object><span id="more-531"></span></p>
<p>Die Keynote machen Andrew Shorten, Thibault Imbert, Richard Galvan und Doug Winnie. Alle samt Produktmanager bei Adobe. Es gab wenig Neues. Aber es gab noch eine kleine Preview vom nächsten Flash Player zusehen. Gerade die Mac-User dürften sich freuen, wurde doch endlich deutlich an der Video-Performance Schraube gedreht. Mehr GPU lässt den Flash Player nicht mehr bei 80% sondern 5% CPU-Auslastung bei der Videowiedergabe sein Werk verrichten.</p>
<p>Weiter ging es mit Grant Skinner. Weg vo Code, hin zur Inspiration und was man mit Flash sonst noch so machen kann und ganz. Nimm dir die Zeit &#8211; und plane das am besten auch fest ein &#8211; etwas Neues auszuprobieren. Was gibt die Technologie sonst noch so her. Daraus ergeben sich dann neue Projekte ( und Kunden ) schneller als man das gedacht hätte. Dazu zeigte er seinen eigenen Experimente. Z.B. das <a  href="http://vimeo.com/12574396" target="_blank">Steuern der Carrera Bahn mit einem Android-Phone-Pedal</a>, dem <a  href="http://vimeo.com/12752382" target="_blank">Android-Phone-Multiplayer-Game-Controler</a> oder dem <a  href="http://vimeo.com/13594037" target="_blank">Steuern der Carrera Bahn mit Hilfe von Sound</a> ( welches Kind freut das nicht &#8211; besonders die Großen ).</p>
<p>Next: Andre Michelle: Audio &#8211; was den sonst. Nichts wirklich Neues an dieser Front, aber in dem Saal ist der Sound einfach großartig. Da kann man auch einfach mal genießen was andere mit dem <a  href="http://audiotool.com/" target="_blank">Audiotool</a> so zaubern !</p>
<p>Next: Mario Klingemann. Mario hatte angekündigt, dass er nach diesem Vortrag erst einmal eine kreative Auszeit nehmen wolle. Also vorerst die letzte Chance Mario Klingemann auf der Bühne zu sehen. Das muss man sich dann natürlich auch ansehen. Wie immer wird man nicht enttäuscht. Höhepunkt: Wie baue ich in ein paar Tagen ein Tool aus einer Kamera und Flash, dass mir automatisch eine Puzzle löst &#8230;</p>
<p><a  href="http://hossgifford.com/">Hoss Gifford</a>: &#8220;Things i have learned&#8221;. Im Grunde schon eine &#8220;Get Inspired Session&#8221;. Der Vortrag ist nur schwer zu beschreiben. Aber er hat recht. &#8220;Frühstück ist die wichtigste Mahlzeit des Tages. Nimm dir die Zeit.&#8221;. Es ging nicht nur um die simplen, alltäglichen Dinge, die dann doch irgendwie nicht mehr selbstverständlich sind, aber dann eigentlich doch. &#8220;Warum gehe ich nicht jeden Tag meine Aufgaben so an, wie an dem Tag bevor ich in den Urlaub fahre.&#8221;</p>
<p>Next: Robert Hodgin: So gut, dass John scheinbar bewusst keinen andere Session zur gleichen Zeit angesetzt hat. Eine audiovisuelles Erlebnis der besonderen Art. Als Einleitung von John: &#8220;Wer benutzt iTunes ? Wer kenn in iTunes die Visualisierung zu den Songs ? Das ist der Mann der das gemacht hat!&#8221;. Hier mal ein sehr schönes Beispiel ( auch das im Theater mit riesiger Leinwand und super Sound natürlich &#8220;etwas&#8221; besser ):</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/TwQ_BwRTDFs?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TwQ_BwRTDFs?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Nach drei Stunden Pause und dem einem Freigetränk an der Bar ging es abends um 20h nochmal zur &#8220;Inspired Session&#8221;. Redner am ersten Tag: Stefan Sagmeister mit &#8220;Design and Happiness&#8221;. Wer irgendwann mal die Chance hat diesen Menschen live zu erleben, sollte dies unbedingt tun. Eine wirklich interessante Persönlichkeit. Der gute Mann ist erfolgreicher Designer. Eines seiner Geheimrezepte: Auszeit nehmen. Und in der Tat macht er alle paar Jahre ( 5-6 ) ein Jahr Pause von der normalen Arbeit um für sich kreativ zu sein. Letztendlich mit dem Erfolg, dass es sich nicht nur persönlich, sondern auch monetär für ihn auszahlt. Eine echte &#8220;Inspired Session&#8221;. [Update: Ted Talk von Ihm, quasi das gleiche: <a  href="http://www.ted.com/talks/lang/eng/stefan_sagmeister_the_power_of_time_off.html" target="_blank">http://www.ted.com/</a> ]</p>
<p>Der Abend klingt aus bei eine paar Cola und gemütlichem Beisammensein ! Grüße an die <a  href="https://www.xing.com/net/ugruhrgebiet">Flash Usergroup Ruhrgebiet</a>.</p>
<p>Tag 2</p>
<p>09.00 Uhr &#8211; &#8220;The Elevator Pitch&#8221;: 20 hochmotivierte Künstler / Coder / Speaker haben 3 Minuten Zeit um zu zeigen was sie können. Der Gewinner wird im Nachgang ermittelt und bekommt im nächsten Jahr eine eigene Session. Es war in der Tat ein bunt gemischter Haufen mit Vorträgen bei denen man sich schon gefragt hat &#8211; warum ?! &#8211; und sehr eindrucksvollen Präsentationen bei denen man gerne mehr als 3min gesehen hätte.</p>
<p>Branden Hall: Bisher hatte ich noch nicht die Gelegenheit mir das <a  href="http://www.hypeframework.org/">Hype Framework</a> mal anzusehen und mal schauen wie lange es dauert, bis ich wirklich dazu komme ( -> Auszeit für die Kreativität nehmen ), aber man sollte es auf jeden Fall mal tun. Mit diesem Visualisierungsframework lassen sich wunderbare Sache erschaffen. Besonders erfreut hat mich die Ankündigung, dass auch erste Sachen nach JavaScript portiert wurden ( mehr als Versuch und weniger als dauerhafte Lösung wegen Zeichenperformance &#8211; Flash bleibt Nummer 1 ).</p>
<p>Joa Ebert: Eigentlich dürfte man schon gar nicht mehr zu den Vorträge gehen. Man geht immer mit dem Gefühl raus: &#8220;Was mache ich eigentlich den ganzen Tag.&#8221; Heute: Wir bauen uns einen eigenen Flash Player. Aus Joas stetiger Bemühung der Flash Plattform mehr Performance zu entlocken und dar kompilierte Gut zu optimieren, was derzeit in seinem <a  href="http://code.google.com/p/apparat/" target="_blank">Apparat Framework</a> mündet, ist JITB der jüngste Spross. Letztendlich geht es darum bestehenden ActionScript Code in Java zu wandeln um diesen dann in der wesentlich performanteren JVM laufen zu lassen &#8211; also der Flash API innerhalb von Java. Einfaches und eindrucksvolles Beispiel: Ein winziges Skript, dass einfach nur ein paar tausend Instanzen eines Objektes erzeugt: Laufzeit Flash Player 560ms. Laufzeit in Java nach JITB: 16ms. Liebes Flash Player Team: Da geht noch was bei euch :)</p>
<p>Next: Florian Schmitt &#8211; &#8220;Business in the front &#8211; arty in the back.&#8221; Anfänglich eine wenig schwer aber letztend ganz gut anzusehen.</p>
<p>Julien Vallée, ist ein Designer aus Montreal, den John auf der Offf, für die er auch den Opener kreierte, rekrutiert hat. Er zeigte tolle Entstehungsprozesse und Make Ofs von seine Produktionen für die New York Times oder MTV.</p>
<p><object width="455" height="280"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12935124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12935124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="455" height="280"></embed></object>
<p><a  href="http://vimeo.com/12935124">OFFF Paris 2010 Sponsors titles</a> from <a  href="http://vimeo.com/julienvallee">Julien Vallée</a> on <a  href="http://vimeo.com">Vimeo</a>.</p>
<p>Nando Costa &#8211; ein Designer aus den USA, der z.B. den bereits beworbenen Introfilm zur FOTB2010 begesteuert hat, zeigte Einblicke in seine Arbeit, und u.a. das Making Of zu dem Introfilm. Projekte die gelungen sind und Pitches die letztendlich an andere Studios gingen.</p>
<p>Pause, Freigetränk und Ready for Inpsired Session</p>
<p>Brendan Dawes &#8211; &#8220;Makers of Things&#8221;: Talk &#8211; Action = Shit. Eine Reise durch ein paar Jahr(zehnt)e in der digitalen Produktion und Projekten die Brendan gemacht hat. Den ganzen Vortrag gibt es bereits auf seiner Webseite zu sehen: <a  href="http://www.brendandawes.com/project/makers-of-things/" target="_blank">http://www.brendandawes.com/project/makers-of-things/</a></p>
<p>Mehr Bar, mehr den Abend genießen.</p>
<p>Tag 3</p>
<p>Es geht los mit &#8220;6 of the Best &#8211; 10 Mins Each&#8221;. Irgendwie rissen die Sachen leider nicht so vom Hocker, wie man sich das bei dem Titel gewünscht hatte. Trotzdem wert so früh aufzustehen. Auch wenn es nicht live gecodet war, es gab noch mehr von Robert Hodgin zu sehen. Traumhaft.</p>
<p>Robert Reinhardt: Hab ich irgendwie verpasst. Wir haben uns mehr mit dem Gewinnspiel beschäftigt. Den auch in diesem Jahr gab es einen Fotowettbewerb. Die besten Bilder die mit der offiziellen Flash on the Beach Mütze eingereicht werden bekommen Freikarten für das nächste Jahr. Wir haben ein wenig außer der Reihe dann mehr ein Video eingereicht. Hier der Beitrag der Flex Usergroup Hamburg und der Flash Usergroup Ruhrgebiet:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/X5ImhSE_h5M?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/X5ImhSE_h5M?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Letztendlich gab es dann doch noch ein Ticket dafür, John: &#8220;I give it to the nacked guy.&#8221;</p>
<p>Ralph Hauwert &#8211; Auch immer wieder sehenswert. Mehr Code, mehr Mathe, viel 3D &#8211; am besten selber sehen !</p>
<p>Cyriak Harris &#8211; &#8220;Animated Mental Malfunctions&#8221;. Der Titel trifft es eigentlich. Wenn auch nicht in Flash umgesetzt sondern in After Effects is es ein großartiges visuellens und Hirnschmelzendes Erlebnis. Also mal &#8220;Cyriak Harris&#8221; Videos bei YouTube schauen !!! Weniger &#8220;Mental Malfunctions&#8221; aber zusammen mit der Musik sehr gelungen:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/QNwCojCJ3-Q?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QNwCojCJ3-Q?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Joshua Hirsch ist technischer Leiter bei der Agentur &#8220;The Big Spaceship&#8221;. In seinem &#8220;Summer Fridays&#8221; berichtet er über die Erfahrung mit der kreativen Freizeit. So wird in der Agentur der Freitag Nachmittag in der Regel für interen Projekte genutzt und nicht für Kundenarbeit ( bei dringenden Deadlines mal ausgenommen ). Auch wenn Google in diesem Bereich immer noch den größten Freiraum gewährt ( offiziell 20% für eigene Projekte ) so gibt es auch bei Freitag Nachmittagen entsprechend interessantes das sich letztentlich auch für die Agentur lohnt.</p>
<p>Der letzte Vortrag gehörte Jared Tarbell. Der Designer und Entwickler ist u.a. Co-Founder von etsy.com. und derzeit begeistert von algorithmisch generierter Kunst. Beispiele hier: <a  href="http://www.complexification.net/" target="_blank">http://www.complexification.net/</a>.</p>
<p>Fazit: Flash on the Beach 2011 &#8211; Ich komme !</p>
<div id="attachment_533" class="wp-caption alignnone" style="width: 160px"><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/10/IMG_0256.jpg" class="thickbox no_icon" rel="gallery-531" title="Flex UG HH is everywhere"><img src="http://blog.sebastian-martens.de/wp-content/uploads/2010/10/IMG_0256-150x150.jpg" alt="Flex UG HH is everywhere" title="IMG_0256" width="150" height="150" class="size-thumbnail wp-image-533" /></a><p class="wp-caption-text">Flex UG HH is everywhere</p></div>
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		<title>Use your Wii-Remote with the FlashPlayer &#8211; WiiFlash</title>
		<link>http://blog.sebastian-martens.de/2009/08/use-your-wii-remote-with-the-flashplayer-wiiflash/</link>
		<comments>http://blog.sebastian-martens.de/2009/08/use-your-wii-remote-with-the-flashplayer-wiiflash/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 20:12:43 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[com.nonstatics.GestureDetection]]></category>
		<category><![CDATA[Gesture Detection]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[lowpass filter]]></category>
		<category><![CDATA[Motion Detection]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Thibault Imbert]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Remote Control]]></category>
		<category><![CDATA[WiiFlash]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=204</guid>
		<description><![CDATA[You maybe know the Nintendo Wii and its controller the Wiimote. Joa Ebert and Thibault Imbert implement a AS3 package called WiiFlash which allows you to connect the Wiimote ( or Wii Remote Control ) with your Flash/Flex Application. The Wiimote uses several sensors to detect different motion values. It allows you to read the [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://www.flexughh.de/referenten/" style="border:0; padding:0; margin:0;"><img src="http://www.flexughh.de/images/ads/flexughh_speaker_234_60.jpg" width="234" height="60" border="0" title="Speaker at Adobe Flex User Group Hamburg - Germany" style="border:0; padding:0; margin:0 10px 5px 0; " align="left"/></a>You maybe know the <a  href="http://www.wii.com/">Nintendo Wii</a> and its controller the Wiimote. <a  href="http://www.joa-ebert.com/">Joa Ebert</a> and <a  href="http://www.bytearray.org/">Thibault Imbert</a> implement a AS3 package called <a  href="http://wiiflash.bytearray.org/">WiiFlash</a> which allows you to connect the Wiimote ( or Wii Remote Control ) with your Flash/Flex Application.</p>
<p>The Wiimote uses several sensors to detect different motion values. It allows you to read the acceleration value for X-,Y-, Z-axis and Roll, Pitch and Yaw, which is the rotation around the x-,y- and z-axis. So you have a lot more degrees of freedom than with a simple mouse or keyboard. A funny thing you could implement with this for example is <a  href="http://www.youtube.com/watch?v=PfrKkPLXWYk">WiiSpray</a>, which also uses the WiiFlash Lib.</p>
<p>The WiiFlash package consists of two parts. The first one is the WiiFlash Server. It&#8217;s written in C++ / .NET and handles the communication with the Wiimote. The second part is the WiiFlash ActionScript API, which gives you methods and events to get and handle the Wiimote data.<br />
<span id="more-204"></span><br />
The Wiimote communicates via Bluetooth with its endpoint. So the WiiFlash Server connects to your PCs or Mac Bluetooth stack and reads the data from the Bluetooth connection. This data are send via Socketconnection to the Flash Player. The WiiFlash AS3 API now converts the Wiimote binary protocoll into useable data. Which means you could directly read the values and also get update and/or change events if anything happens.</p>
<p><strong>Connect the Wiimote</strong><br />
The WiiServer is available for PC or Mac. At first you have to connect your Wiimote with your PC or Mac. That means you have to create a Bluetooth connection between them &#8211; pair them via Bluetooth. After this step the WiiFlash Server should be able to find the Bluetooth connection and create the connection to the Flash Player. Find a detailed description how to connect your Wiimote with your PC <a  href="http://wiiflash.bytearray.org/?page_id=25">here</a>.</p>
<p>After you could pair your PC/Mac with the Wiimote, disconnect the Wiimote and start the WiiFlash Server. When the server started connect your Wiimote again ( this is done by pressing the Buttons &#8220;1&#8243; + &#8220;2&#8243; of your Wiimote at the same time ). After a short time you should see the connected Wiimote at the WiiFlash Server. It shows you the Batterylevel and the Wiimote-ID. Both Server versions could connect up to four Wiimotes at the same time.</p>
<p>I did not test the WiiFlash under Windows Vista. But wit OSX 10.5.x you&#8217;ll get an Java error when you start the server:</p>

<div class="wp_syntax"><div class="code"><pre class="java" style="font-family:monospace;">Cannot launch Java application.  <span style="color: #006633;">Uncaught</span> exception in main method<span style="color: #339933;">:</span>
java.<span style="color: #006633;">lang</span>.<span style="color: #003399;">IllegalStateException</span><span style="color: #339933;">:</span> Bluetooth failed to initialize.
<span style="color: #006633;">There</span> is probably a problem with your local Bluetooth stack or API.</pre></div></div>

<p>You just have to declare the WiiFlash Server as 32bit application. Just open the file properties ( Apple + i ) and check the 32bit-mode checkbox. This will fix the problem. ( Otherwise the application is launched as 64bit application ).</p>
<p>Unfortunately both server versions aren&#8217;t that stabel. From time to time the server crashes or the connection between server and Flash Player doesn&#8217;t seem to work any more. You just have to close the server, disconnect the Wiimote from your PC or Mac and restart the connection. This also helps if the rumble function or the LED setter method seem to quit their work.</p>
<p><strong>Connect the Wiimote with your Flex App</strong><br />
The WiiFlash AS3 API gives you a very clear set of methods, which gives you fully access to the Wiimote data. At first you have to create an instance of the Wiimote class. Now you could create the connection to the Wiimote and access the data.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">import</span> org.<span style="color: #006600;">wiiflash</span>.<span style="color: #006600;">Wiimote</span>;
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> wiimote:Wiimote;
&nbsp;
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	wiimote = <span style="color: #000000; font-weight: bold;">new</span> Wiimote<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* use Event.Connect NOT WiimoteEvent.CONTROLLER_CONNECT */</span>
	wiimote.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span> Event.<span style="color: #0066CC;">CONNECT</span>, connectHandler <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	wiimote.<span style="color: #0066CC;">connect</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> connectHandler<span style="color: #66cc66;">&#40;</span> evt:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;Wiimote is connected&quot;</span> <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Read Wiimote data</strong><br />
The accelerator values could be accessed on to different ways. First you could read the data directly from the Wiimote-instance. This is helpful if you have an timed update interval, which handles the data. For example if you use an the enterFrame event to call a method which handles the Wiimote data:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	wiimote = <span style="color: #000000; font-weight: bold;">new</span> Wiimote<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* get Wiimote data onEnterFrame */</span>
	<span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span> Event.<span style="color: #006600;">ENTER_FRAME</span>, enterFrameHandler <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	wiimote.<span style="color: #0066CC;">connect</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> enterFrameHandler<span style="color: #66cc66;">&#40;</span> evt:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">sensorX</span> <span style="color: #66cc66;">&#41;</span>;
        <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">roll</span> <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The common way is to use the Wiimote Update event. This event is fired on each update update call from the Bluetooth stack. ATTENTION: The communication works with about 100Hz. This means you will get about 100 datasets per second. This is important for how you will later work with your data, and have to be aware of performance issues if you might bad datastructures or uneffective datahandling methods.</p>
<p><strong>Write Wiimote data</strong><br />
You could not only read values from the Wiimote. You could also write two values of the Wiimote. This are the <em>led</em> and the <em>rumble</em> attribute. With the led attribute you should be able to specify which led-light on the Wiimote shines. This is not really working well, but works sometimes &#8230;<br />
You could also use the Force-Feedback of the Wiimote. Just set the <em>rumble</em> value to true and the Wiimote start vibrating. If its used this way, its vibrating all time. You could also set the <em>rumbleTimeout</em> value. The parameter is the time in milliseconds the Wiimote starts to rumble.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* set LEDs */</span>
wiimote.<span style="color: #006600;">leds</span> = Wiimote.<span style="color: #006600;">LED4</span>;
&nbsp;
<span style="color: #808080; font-style: italic;">/* set Force Feedback - for positiv direction */</span>
<span style="color: #808080; font-style: italic;">// wiimote.rumble = ( wiimote.sensorX&gt;3 || wiimote.sensorY&gt;3 || wiimote.sensorZ&gt;3 );</span>
<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">sensorX</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> wiimote.<span style="color: #006600;">sensorY</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> wiimote.<span style="color: #006600;">sensorZ</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	wiimote.<span style="color: #006600;">rumbleTimeout</span> = <span style="color: #cc66cc;">1000</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Interprete the Wiimote data</strong><br />
The Wiimote controller returns the acceleration concerning to the gravity value <em>g</em>. 1g means a gravity acceleration of 9.82m/s<sup>2</sup>. The controller itself is able to detect values between -3.6g and +3.6g.</p>
<p>If the Wiimote will not be moved and rests still on the table, you will always have on value (sensorX,sensorY,sensorZ) which is -1 or +1. This is the gravity affecting on the Wiimote. This is the criteria to detect if you Wiimote is in motion or not. Therefore you could use the Euclid Normal Form. If you take the root of the sum of all squares, this will be near +1. Normally you will define a constant values which is a bit higher than exact +1 to ignore very little movements of the Wiimote.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* const to detect motion */</span>
<span style="color: #0066CC;">private</span> const THRESHOLD:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">1.01</span>;
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> wiimoteUpdateHandler<span style="color: #66cc66;">&#40;</span> evt:WiimoteEvent <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
&nbsp;
	<span style="color: #0066CC;">_x</span> = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorX</span>;
	<span style="color: #0066CC;">_y</span> = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorY</span>;
	_z = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorZ</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">var</span> euLength:<span style="color: #0066CC;">Number</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* check for &quot;NO MOTION&quot; */</span>
	euLength = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sqrt</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_x</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">_x</span> + <span style="color: #0066CC;">_y</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">_y</span> + _z<span style="color: #66cc66;">*</span>_z <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/** set Force Feedback - for positiv direction **/</span>
	wiimote.<span style="color: #006600;">rumble</span> = <span style="color: #66cc66;">&#40;</span> _x<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> _y<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> _z<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>euLength<span style="color: #66cc66;">&gt;</span>THRESHOLD<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #808080; font-style: italic;">/* do something */</span>
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Optimize Wiimote date</strong><br />
Normally you won&#8217;t directly use the rough data from the Wiimote. Because the detection is relative precise you will get a lot of little peaks and a very unsmooth curve of data. If you want to detect a specific gesture or just want to transform the Wiimote motion into a motion of objects in the Flash you should parse the data. For smoothing the input data you should use a lowpass filter. It will smooth the curve by multiply the actual value with older values. In the following example a new value will only enter 10%. 90% of the value is taken from the old value.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* const for filtering values */</span>
<span style="color: #0066CC;">private</span> const FILTER_FACTOR:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0.1</span>;
&nbsp;
<span style="color: #808080; font-style: italic;">/* high pass filter */</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> highPassFilter<span style="color: #66cc66;">&#40;</span> oldValue:<span style="color: #0066CC;">Number</span>, value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">return</span> value - lowPassFilter<span style="color: #66cc66;">&#40;</span> oldValue, value <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #808080; font-style: italic;">/* low pass filter */</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> lowPassFilter<span style="color: #66cc66;">&#40;</span> oldValue:<span style="color: #0066CC;">Number</span>, value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">return</span>  value <span style="color: #66cc66;">*</span> FILTER_FACTOR + oldValue <span style="color: #66cc66;">*</span> <span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">1.0</span> - FILTER_FACTOR <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> wiimoteUpdateHandler<span style="color: #66cc66;">&#40;</span> evt:WiimoteEvent <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_x</span>, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorX</span> <span style="color: #66cc66;">&#41;</span>;
	<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_y</span>, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorY</span> <span style="color: #66cc66;">&#41;</span>;
	_z = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> _z, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorZ</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* do something with the data */</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Gesture detection</strong><br />
If you know have smooth data, which you only will process if the Wiimote is really in motion, you could start to detect gestures. One of the very simple gestures is a shift. If you just shake the Wiimote a little step right it should detect a rightshift and maybe open the next Powerpoint slide. If you shift to left left the application should go on step back.</p>
<p>For this examples you have to watch the x sensor values of the Wiimote. Because you got the accelation of the controller you will not just get on positive peak in x-direction, but you will get a positive peak in x-direction followed by a negative peak in the x-direction. This is because you start a motion in positive x-direction but than stop to motion, which is a negative accelaration. An right shift is a positive x peak followed by a negative x peak. Vice versa a left shift is a negative x peak followed by a positive x peak.</p>
<p>So the first thing to implement is a peak detection class. I do this by writing several values to a history array ( for example of the last 40 values ). I now compare the avarage of the last 2 or 3 values to the avarage of all history values. If the difference between the two avarage values exceed a specific value ( depending on how exact my motion detection should work ) a peak is detected.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * @classdescription: peak detection. detects a peak in an array of values
 * @author: Sebastian Martens - http://blog.sebastian-martens.de/
 * @SVN: $Id$
 *
 */</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> PeakDetect<span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _history:Vector.<span style="color: #66cc66;">&lt;</span>number<span style="color: #66cc66;">&gt;</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _historyLength:<span style="color: #0066CC;">int</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _kernelLength:<span style="color: #0066CC;">int</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _peakFactor:<span style="color: #0066CC;">Number</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _lastPeak:<span style="color: #0066CC;">Boolean</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * @constructor
	 * @param kernelLength Number of values which represent the actual motion
	 * @param historyLength Number of values which are taken as history of motion
	 * @param peakFactor If distance between history and actual motion greater than this value motion is detected
	 *
	 */</span>
	<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> PeakDetect<span style="color: #66cc66;">&#40;</span> kernelLength:<span style="color: #0066CC;">int</span>=<span style="color: #cc66cc;">2</span>, historyLength:<span style="color: #0066CC;">int</span>=<span style="color: #cc66cc;">32</span>, peakFactor:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">0.2</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span>;
&nbsp;
		_history = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
		_kernelLength = kernelLength;
		_historyLength = historyLength;
		_peakFactor = peakFactor;
&nbsp;
		_lastPeak = <span style="color: #000000; font-weight: bold;">false</span>;
&nbsp;
		<span style="color: #808080; font-style: italic;">// init with 0</span>
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=<span style="color: #cc66cc;">0</span>;i<span style="color: #66cc66;">&lt;</span>_historyLength;i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			_history<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span> = <span style="color: #cc66cc;">0</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * calculates the intersection value of items in the array
	 * @param startIndex to get avarage value from the history list
	 * @param length number of values which should calculate to avarage value
	 * @return avarage value
	 */</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> _getIntersection<span style="color: #66cc66;">&#40;</span> startIndex:<span style="color: #0066CC;">int</span>, <span style="color: #0066CC;">length</span>:<span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span>;
		<span style="color: #000000; font-weight: bold;">var</span> mValue:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">0</span>;
&nbsp;
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=startIndex;<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&lt;</span><span style="color: #66cc66;">&#40;</span>startIndex+<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&amp;&amp;</span>i<span style="color: #66cc66;">&lt;</span>_historyLength<span style="color: #66cc66;">&#41;</span>;i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			mValue += _history<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
		<span style="color: #66cc66;">&#125;</span>
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span>mValue<span style="color: #66cc66;">/</span><span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * tries to detect a peak in the list of value
	 * @return true if a peak was detected
	 *
	 */</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> _checkForPeak<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> pValue:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> aValue:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> peakVal:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> multiPl:<span style="color: #0066CC;">int</span>;
&nbsp;
		pValue = _getIntersection<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,_historyLength<span style="color: #66cc66;">&#41;</span>;
		aValue = _getIntersection<span style="color: #66cc66;">&#40;</span> _historyLength-_kernelLength, _kernelLength <span style="color: #66cc66;">&#41;</span>;
&nbsp;
		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> aValue<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			peakVal = <span style="color: #66cc66;">&#40;</span>aValue-pValue<span style="color: #66cc66;">&#41;</span>;
			multiPl = <span style="color: #cc66cc;">1</span>;
		<span style="color: #66cc66;">&#125;</span><span style="color: #b1b100;">else</span><span style="color: #66cc66;">&#123;</span>
			peakVal = <span style="color: #66cc66;">&#40;</span>pValue-aValue<span style="color: #66cc66;">&#41;</span>;
			multiPl = -<span style="color: #cc66cc;">1</span>;
		<span style="color: #66cc66;">&#125;</span>
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span> peakVal<span style="color: #66cc66;">&gt;</span>_peakFactor <span style="color: #66cc66;">&#41;</span>?<span style="color: #66cc66;">&#40;</span>peakVal<span style="color: #66cc66;">*</span>multiPl<span style="color: #66cc66;">&#41;</span>:<span style="color: #cc66cc;">0</span>;
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * Adds a new value to item history. Return true if peak is detected.
	 * @param value Number-
	 * @return Boolean -
	 */</span>
	<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> addValue<span style="color: #66cc66;">&#40;</span> value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		_history.<span style="color: #006600;">shift</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
		_history<span style="color: #66cc66;">&#91;</span> <span style="color: #66cc66;">&#40;</span>_historyLength-<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#93;</span> =  value;
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #0066CC;">this</span>._checkForPeak<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Finally you could now decide on the order of the different peaks which type of gesture it should be. Therefore i use a timer. If one peak is detected the timer starts. If another peak is detected within the runtime of the timer a gesture is detected if the peak order fits to a gusture.</p>
<p>Please find attached a example FlashBuilder Project which consists serveral steps with examples. Including the WiiFlash framework and my GestureDetection library.</p>
<p><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/08/WiiFlashTest.zip">WiiFlashTest &#8211; FlashBuilder Project</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/08/com.nonstatics.GestureDetection.zip">com.nonstatics.GestureDetection &#8211; Gesture Detection Library for WiiFlash v0.1</a></p>
<p>cheers,<br />
Sebastian</p>
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