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	<title>blog . sebastian martens &#187; Flash</title>
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	<link>http://blog.sebastian-martens.de</link>
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		<title>FOTB 2010 Brighton</title>
		<link>http://blog.sebastian-martens.de/2010/10/fotb-2010-brighton/</link>
		<comments>http://blog.sebastian-martens.de/2010/10/fotb-2010-brighton/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 11:39:38 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[André Michelle]]></category>
		<category><![CDATA[Andrew Shorten]]></category>
		<category><![CDATA[Audiotool]]></category>
		<category><![CDATA[Branden Hall]]></category>
		<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Cyriak Harris]]></category>
		<category><![CDATA[Doug Winnie]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[Flash Usergroup Ruhrgebiet]]></category>
		<category><![CDATA[Flex UG HH]]></category>
		<category><![CDATA[FOTB]]></category>
		<category><![CDATA[Grant Skinner]]></category>
		<category><![CDATA[Hoss Gifford]]></category>
		<category><![CDATA[Hype Framework]]></category>
		<category><![CDATA[Jared Tarbell]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[Joshua Hirsch]]></category>
		<category><![CDATA[Julien Vallée]]></category>
		<category><![CDATA[Mario Klingemann]]></category>
		<category><![CDATA[Nando Costa]]></category>
		<category><![CDATA[Ralph Hauwert]]></category>
		<category><![CDATA[Richard Galvan]]></category>
		<category><![CDATA[Robert Hodgin]]></category>
		<category><![CDATA[Stefan Sagmeister]]></category>
		<category><![CDATA[The Elevator Pitch]]></category>
		<category><![CDATA[Thibault Imbert]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=531</guid>
		<description><![CDATA[Gleich vorweg: Meine erste Flash on the Beach Erfahrung wird definitiv nicht meine letzte bleiben &#8211; das ist sicher! John schafft es auf beeindruckende Weise hochkarätige und interessante Speaker zusammenzutragen, die die gesamte Konferenz zu einem inspirierenden Erlebnis für Entwickler und Kreative generell werden lässt. Ganz egal ob man sich dann auch noch mit Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Gleich vorweg: Meine erste Flash on the Beach Erfahrung wird definitiv nicht meine letzte bleiben &#8211; das ist sicher! John schafft es auf beeindruckende Weise hochkarätige und interessante Speaker zusammenzutragen, die die gesamte Konferenz zu einem inspirierenden Erlebnis für Entwickler und Kreative generell werden lässt. Ganz egal ob man sich dann auch noch mit Flash beschäftigt oder nicht ( auch wenn Flash natürlich ganz klar der Grund und der Fokus der Veranstaltung ist ).</p>
<p>Die FOTB fand im Brighton Dome und näherer Umgebung statt. Es gab bis zu vier parallele Sessions. Für alle die, die keinen Workshop am Sonntag gebucht hatten fing es Montag morgen mit dem Check-In an. Wäre schön gewesen hätte man sein Mobiltelefon auf UK-Zeit umgestellt. Dann hätte man noch ausschlafen können und wäre nicht eine Stunde zu früh.</p>
<p>Nicht nur der Brighton Dome ( ein altes Theater mit entsprechend größer Bühne und klasse Sitzen ) machte gleich zu Beginn Eindruck. Auch das Opening-Video lässt das kreative Herz höher schlagen:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/1Qj6ESzZP2Q?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Qj6ESzZP2Q?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object><span id="more-531"></span></p>
<p>Die Keynote machen Andrew Shorten, Thibault Imbert, Richard Galvan und Doug Winnie. Alle samt Produktmanager bei Adobe. Es gab wenig Neues. Aber es gab noch eine kleine Preview vom nächsten Flash Player zusehen. Gerade die Mac-User dürften sich freuen, wurde doch endlich deutlich an der Video-Performance Schraube gedreht. Mehr GPU lässt den Flash Player nicht mehr bei 80% sondern 5% CPU-Auslastung bei der Videowiedergabe sein Werk verrichten.</p>
<p>Weiter ging es mit Grant Skinner. Weg vo Code, hin zur Inspiration und was man mit Flash sonst noch so machen kann und ganz. Nimm dir die Zeit &#8211; und plane das am besten auch fest ein &#8211; etwas Neues auszuprobieren. Was gibt die Technologie sonst noch so her. Daraus ergeben sich dann neue Projekte ( und Kunden ) schneller als man das gedacht hätte. Dazu zeigte er seinen eigenen Experimente. Z.B. das <a  href="http://vimeo.com/12574396" target="_blank">Steuern der Carrera Bahn mit einem Android-Phone-Pedal</a>, dem <a  href="http://vimeo.com/12752382" target="_blank">Android-Phone-Multiplayer-Game-Controler</a> oder dem <a  href="http://vimeo.com/13594037" target="_blank">Steuern der Carrera Bahn mit Hilfe von Sound</a> ( welches Kind freut das nicht &#8211; besonders die Großen ).</p>
<p>Next: Andre Michelle: Audio &#8211; was den sonst. Nichts wirklich Neues an dieser Front, aber in dem Saal ist der Sound einfach großartig. Da kann man auch einfach mal genießen was andere mit dem <a  href="http://audiotool.com/" target="_blank">Audiotool</a> so zaubern !</p>
<p>Next: Mario Klingemann. Mario hatte angekündigt, dass er nach diesem Vortrag erst einmal eine kreative Auszeit nehmen wolle. Also vorerst die letzte Chance Mario Klingemann auf der Bühne zu sehen. Das muss man sich dann natürlich auch ansehen. Wie immer wird man nicht enttäuscht. Höhepunkt: Wie baue ich in ein paar Tagen ein Tool aus einer Kamera und Flash, dass mir automatisch eine Puzzle löst &#8230;</p>
<p><a  href="http://hossgifford.com/">Hoss Gifford</a>: &#8220;Things i have learned&#8221;. Im Grunde schon eine &#8220;Get Inspired Session&#8221;. Der Vortrag ist nur schwer zu beschreiben. Aber er hat recht. &#8220;Frühstück ist die wichtigste Mahlzeit des Tages. Nimm dir die Zeit.&#8221;. Es ging nicht nur um die simplen, alltäglichen Dinge, die dann doch irgendwie nicht mehr selbstverständlich sind, aber dann eigentlich doch. &#8220;Warum gehe ich nicht jeden Tag meine Aufgaben so an, wie an dem Tag bevor ich in den Urlaub fahre.&#8221;</p>
<p>Next: Robert Hodgin: So gut, dass John scheinbar bewusst keinen andere Session zur gleichen Zeit angesetzt hat. Eine audiovisuelles Erlebnis der besonderen Art. Als Einleitung von John: &#8220;Wer benutzt iTunes ? Wer kenn in iTunes die Visualisierung zu den Songs ? Das ist der Mann der das gemacht hat!&#8221;. Hier mal ein sehr schönes Beispiel ( auch das im Theater mit riesiger Leinwand und super Sound natürlich &#8220;etwas&#8221; besser ):</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/TwQ_BwRTDFs?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TwQ_BwRTDFs?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Nach drei Stunden Pause und dem einem Freigetränk an der Bar ging es abends um 20h nochmal zur &#8220;Inspired Session&#8221;. Redner am ersten Tag: Stefan Sagmeister mit &#8220;Design and Happiness&#8221;. Wer irgendwann mal die Chance hat diesen Menschen live zu erleben, sollte dies unbedingt tun. Eine wirklich interessante Persönlichkeit. Der gute Mann ist erfolgreicher Designer. Eines seiner Geheimrezepte: Auszeit nehmen. Und in der Tat macht er alle paar Jahre ( 5-6 ) ein Jahr Pause von der normalen Arbeit um für sich kreativ zu sein. Letztendlich mit dem Erfolg, dass es sich nicht nur persönlich, sondern auch monetär für ihn auszahlt. Eine echte &#8220;Inspired Session&#8221;. [Update: Ted Talk von Ihm, quasi das gleiche: <a  href="http://www.ted.com/talks/lang/eng/stefan_sagmeister_the_power_of_time_off.html" target="_blank">http://www.ted.com/</a> ]</p>
<p>Der Abend klingt aus bei eine paar Cola und gemütlichem Beisammensein ! Grüße an die <a  href="https://www.xing.com/net/ugruhrgebiet">Flash Usergroup Ruhrgebiet</a>.</p>
<p>Tag 2</p>
<p>09.00 Uhr &#8211; &#8220;The Elevator Pitch&#8221;: 20 hochmotivierte Künstler / Coder / Speaker haben 3 Minuten Zeit um zu zeigen was sie können. Der Gewinner wird im Nachgang ermittelt und bekommt im nächsten Jahr eine eigene Session. Es war in der Tat ein bunt gemischter Haufen mit Vorträgen bei denen man sich schon gefragt hat &#8211; warum ?! &#8211; und sehr eindrucksvollen Präsentationen bei denen man gerne mehr als 3min gesehen hätte.</p>
<p>Branden Hall: Bisher hatte ich noch nicht die Gelegenheit mir das <a  href="http://www.hypeframework.org/">Hype Framework</a> mal anzusehen und mal schauen wie lange es dauert, bis ich wirklich dazu komme ( -> Auszeit für die Kreativität nehmen ), aber man sollte es auf jeden Fall mal tun. Mit diesem Visualisierungsframework lassen sich wunderbare Sache erschaffen. Besonders erfreut hat mich die Ankündigung, dass auch erste Sachen nach JavaScript portiert wurden ( mehr als Versuch und weniger als dauerhafte Lösung wegen Zeichenperformance &#8211; Flash bleibt Nummer 1 ).</p>
<p>Joa Ebert: Eigentlich dürfte man schon gar nicht mehr zu den Vorträge gehen. Man geht immer mit dem Gefühl raus: &#8220;Was mache ich eigentlich den ganzen Tag.&#8221; Heute: Wir bauen uns einen eigenen Flash Player. Aus Joas stetiger Bemühung der Flash Plattform mehr Performance zu entlocken und dar kompilierte Gut zu optimieren, was derzeit in seinem <a  href="http://code.google.com/p/apparat/" target="_blank">Apparat Framework</a> mündet, ist JITB der jüngste Spross. Letztendlich geht es darum bestehenden ActionScript Code in Java zu wandeln um diesen dann in der wesentlich performanteren JVM laufen zu lassen &#8211; also der Flash API innerhalb von Java. Einfaches und eindrucksvolles Beispiel: Ein winziges Skript, dass einfach nur ein paar tausend Instanzen eines Objektes erzeugt: Laufzeit Flash Player 560ms. Laufzeit in Java nach JITB: 16ms. Liebes Flash Player Team: Da geht noch was bei euch :)</p>
<p>Next: Florian Schmitt &#8211; &#8220;Business in the front &#8211; arty in the back.&#8221; Anfänglich eine wenig schwer aber letztend ganz gut anzusehen.</p>
<p>Julien Vallée, ist ein Designer aus Montreal, den John auf der Offf, für die er auch den Opener kreierte, rekrutiert hat. Er zeigte tolle Entstehungsprozesse und Make Ofs von seine Produktionen für die New York Times oder MTV.</p>
<p><object width="455" height="280"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12935124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12935124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="455" height="280"></embed></object>
<p><a  href="http://vimeo.com/12935124">OFFF Paris 2010 Sponsors titles</a> from <a  href="http://vimeo.com/julienvallee">Julien Vallée</a> on <a  href="http://vimeo.com">Vimeo</a>.</p>
<p>Nando Costa &#8211; ein Designer aus den USA, der z.B. den bereits beworbenen Introfilm zur FOTB2010 begesteuert hat, zeigte Einblicke in seine Arbeit, und u.a. das Making Of zu dem Introfilm. Projekte die gelungen sind und Pitches die letztendlich an andere Studios gingen.</p>
<p>Pause, Freigetränk und Ready for Inpsired Session</p>
<p>Brendan Dawes &#8211; &#8220;Makers of Things&#8221;: Talk &#8211; Action = Shit. Eine Reise durch ein paar Jahr(zehnt)e in der digitalen Produktion und Projekten die Brendan gemacht hat. Den ganzen Vortrag gibt es bereits auf seiner Webseite zu sehen: <a  href="http://www.brendandawes.com/project/makers-of-things/" target="_blank">http://www.brendandawes.com/project/makers-of-things/</a></p>
<p>Mehr Bar, mehr den Abend genießen.</p>
<p>Tag 3</p>
<p>Es geht los mit &#8220;6 of the Best &#8211; 10 Mins Each&#8221;. Irgendwie rissen die Sachen leider nicht so vom Hocker, wie man sich das bei dem Titel gewünscht hatte. Trotzdem wert so früh aufzustehen. Auch wenn es nicht live gecodet war, es gab noch mehr von Robert Hodgin zu sehen. Traumhaft.</p>
<p>Robert Reinhardt: Hab ich irgendwie verpasst. Wir haben uns mehr mit dem Gewinnspiel beschäftigt. Den auch in diesem Jahr gab es einen Fotowettbewerb. Die besten Bilder die mit der offiziellen Flash on the Beach Mütze eingereicht werden bekommen Freikarten für das nächste Jahr. Wir haben ein wenig außer der Reihe dann mehr ein Video eingereicht. Hier der Beitrag der Flex Usergroup Hamburg und der Flash Usergroup Ruhrgebiet:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/X5ImhSE_h5M?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/X5ImhSE_h5M?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Letztendlich gab es dann doch noch ein Ticket dafür, John: &#8220;I give it to the nacked guy.&#8221;</p>
<p>Ralph Hauwert &#8211; Auch immer wieder sehenswert. Mehr Code, mehr Mathe, viel 3D &#8211; am besten selber sehen !</p>
<p>Cyriak Harris &#8211; &#8220;Animated Mental Malfunctions&#8221;. Der Titel trifft es eigentlich. Wenn auch nicht in Flash umgesetzt sondern in After Effects is es ein großartiges visuellens und Hirnschmelzendes Erlebnis. Also mal &#8220;Cyriak Harris&#8221; Videos bei YouTube schauen !!! Weniger &#8220;Mental Malfunctions&#8221; aber zusammen mit der Musik sehr gelungen:</p>
<p><object width="455" height="280"><param name="movie" value="http://www.youtube.com/v/QNwCojCJ3-Q?fs=1&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QNwCojCJ3-Q?fs=1&amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="455" height="280"></embed></object></p>
<p>Joshua Hirsch ist technischer Leiter bei der Agentur &#8220;The Big Spaceship&#8221;. In seinem &#8220;Summer Fridays&#8221; berichtet er über die Erfahrung mit der kreativen Freizeit. So wird in der Agentur der Freitag Nachmittag in der Regel für interen Projekte genutzt und nicht für Kundenarbeit ( bei dringenden Deadlines mal ausgenommen ). Auch wenn Google in diesem Bereich immer noch den größten Freiraum gewährt ( offiziell 20% für eigene Projekte ) so gibt es auch bei Freitag Nachmittagen entsprechend interessantes das sich letztentlich auch für die Agentur lohnt.</p>
<p>Der letzte Vortrag gehörte Jared Tarbell. Der Designer und Entwickler ist u.a. Co-Founder von etsy.com. und derzeit begeistert von algorithmisch generierter Kunst. Beispiele hier: <a  href="http://www.complexification.net/" target="_blank">http://www.complexification.net/</a>.</p>
<p>Fazit: Flash on the Beach 2011 &#8211; Ich komme !</p>
<div id="attachment_533" class="wp-caption alignnone" style="width: 160px"><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/10/IMG_0256.jpg" class="thickbox no_icon" rel="gallery-531" title="Flex UG HH is everywhere"><img src="http://blog.sebastian-martens.de/wp-content/uploads/2010/10/IMG_0256-150x150.jpg" alt="Flex UG HH is everywhere" title="IMG_0256" width="150" height="150" class="size-thumbnail wp-image-533" /></a><p class="wp-caption-text">Flex UG HH is everywhere</p></div>
]]></content:encoded>
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		</item>
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		<title>Dynamic Resize Flash Application Container / Flash Stage ( without external JavaScript )</title>
		<link>http://blog.sebastian-martens.de/2010/06/resize-flash-application-container/</link>
		<comments>http://blog.sebastian-martens.de/2010/06/resize-flash-application-container/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:29:32 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[ExternalInterface]]></category>
		<category><![CDATA[resize]]></category>
		<category><![CDATA[resize stage]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=459</guid>
		<description><![CDATA[[Update: Add complete Flash Builder project source files. ] If you have dynamic content within your Flash application or you have several states or &#8220;pages&#8221; implemented, which all have different content, it might be helpful to resize your flash aplication container within the html- context. For this it&#8217;s not enough to resize the application from [...]]]></description>
			<content:encoded><![CDATA[<p>[<strong>Update</strong>: Add complete Flash Builder project source files. ]<br />
If you have dynamic content within your Flash application or you have several states or &#8220;pages&#8221; implemented, which all have different content, it might be helpful to resize your flash aplication container within the html- context. For this it&#8217;s not enough to resize the application from within the flash application. You also have to resize the surrounding html container. This is the <em>object</em> tag for Mozilla browsers or the <em>embed</em> tag, if the client uses the Internet Explorer.</p>
<p>In each case you have to use the ExternalInterface. You call it from the flash application with parameters for the new height and width value of the flash container. On the other side you have to define an javascript function which do the resize operation with these values.</p>
<p>Here is an AS3 class which already includes the JavaScript part. Soyou don&#8217;t have to define an extra JS function. So you just have to import the AS3 class into your project and your ready to resize you application from Flash.<span id="more-459"></span></p>
<p>There are three methods to call:</p>
<ul>
<li><b><em>resize</em></b>:This method takes two parameters <em>height</em> and <em>width</em> to completly set the absolute height and width of the flash application.</li>
<li><b><em>addHeight</em></b>: Takes one integer parameter. The value will be added to the current height. So &#8220;50&#8243; for 50px more height or &#8220;-20&#8243; for 20px less in height.</li>
<li><b><em>addWidth</em></b>: Takes one integer parameter. The value will be added to the current width. So &#8220;50&#8243; for 50px more width or &#8220;-20&#8243; for 20px less in width.</li>
</ul>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * resizes the flash container to needed dimensions
 * @param height - new needed height
 * @param width - new needed with
 */</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> resize<span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">height</span>:<span style="color: #0066CC;">int</span>, <span style="color: #0066CC;">width</span>:<span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * adds a specific value (+/-) to current height
 * @param valueHeight
 */</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> addHeight<span style="color: #66cc66;">&#40;</span> valueHeight:<span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * adds a specific value (+/-) to current width
 * @param valueHeight
 */</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> addWidth<span style="color: #66cc66;">&#40;</span> valueWidth:<span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></pre></div></div>

<p>To resize your application you could add an resize event handler to check specific containers for resize and do the resizing via this class in the event handler method. If you have fixed sizes per state you could of course also do it the static way.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * @author: Sebastian Martens; sebastian@sebastian-martens.de
 * @copyright: Creative Commons. Free to use &quot;as is&quot;
 *
 * Test Application
 */</span>
package<span style="color: #66cc66;">&#123;</span>
&nbsp;
	<span style="color: #0066CC;">import</span> com.<span style="color: #006600;">nonstatics</span>.<span style="color: #006600;">swfSelfResize</span>.<span style="color: #006600;">swfSelfResize</span>;
&nbsp;
	<span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">display</span>.<span style="color: #006600;">Sprite</span>;
&nbsp;
	<span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span>frameRate=<span style="color: #ff0000;">&quot;31&quot;</span>, <span style="color: #0066CC;">width</span>=<span style="color: #ff0000;">&quot;500&quot;</span>, <span style="color: #0066CC;">height</span>=<span style="color: #ff0000;">&quot;100&quot;</span>, <span style="color: #0066CC;">backgroundColor</span>=<span style="color: #ff0000;">&quot;0x008866&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
	<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> swfSelfResizeTest <span style="color: #0066CC;">extends</span> Sprite<span style="color: #66cc66;">&#123;</span>
&nbsp;
		<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> resize:swfSelfResize;
&nbsp;
		<span style="color: #808080; font-style: italic;">/**
		 * constructor
		 */</span>
		<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> swfSelfResizeTest<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			<span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">resize</span> = <span style="color: #000000; font-weight: bold;">new</span> swfSelfResize<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
			<span style="color: #808080; font-style: italic;">// resize to 500px height, 400px width</span>
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">resize</span>.<span style="color: #006600;">resize</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">500</span>, <span style="color: #cc66cc;">400</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
			<span style="color: #808080; font-style: italic;">// add 50px height -&gt; 550px height</span>
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">resize</span>.<span style="color: #006600;">addHeight</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">50</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
			<span style="color: #808080; font-style: italic;">// remove 10px width -&gt; 390px</span>
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">resize</span>.<span style="color: #006600;">addWidth</span><span style="color: #66cc66;">&#40;</span> -<span style="color: #cc66cc;">10</span> <span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/06/com1.zip">Download com.nonstatics.swfSelfResize.as (12kB)</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/06/bin-debug.zip">Download bin-debug (20kB)</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/06/swfSelfResize.zip">Full Flash Builder Project (131kB)</a></p>
<p>Be aware of the security model of the flash player! This won&#8217;t work on local filesystem (file://xyz). So please use it on your server (http://www.yourdomain.com) or with your locally installed testserver (http://localhost/whatever).</p>
<p>Hope this helps you.</p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.sebastian-martens.de/2010/06/resize-flash-application-container/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Quick start with Flash ExternalInterface class</title>
		<link>http://blog.sebastian-martens.de/2010/05/quick-start-with-flash-externalinterface-class/</link>
		<comments>http://blog.sebastian-martens.de/2010/05/quick-start-with-flash-externalinterface-class/#comments</comments>
		<pubDate>Fri, 21 May 2010 08:52:45 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[ExternalInterface]]></category>
		<category><![CDATA[flash javascript bridge]]></category>
		<category><![CDATA[HowTo]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=406</guid>
		<description><![CDATA[The ExternalInterface class allows you to communicate with the Flash wrapping container, which is usually the HTML page with JavaScript capeability. It allows you to send data from ActionsScript to JavaScript and vice versa. The ExternalInterface class is implemented for nearly all current browsers. Please see the documentation for a detailed list of the supported [...]]]></description>
			<content:encoded><![CDATA[<p>The <a  href="http://livedocs.adobe.com/flash/9.0_de/ActionScriptLangRefV3/flash/external/ExternalInterface.html" rel="nofollow">ExternalInterface</a> class allows you to communicate with the Flash wrapping container, which is usually the HTML page with JavaScript capeability. It allows you to send data from ActionsScript to JavaScript and vice versa.</p>
<p>The ExternalInterface class is implemented for nearly all current browsers. Please see the documentation for a detailed list of the supported browsers <a  href="http://livedocs.adobe.com/flash/9.0_de/ActionScriptLangRefV3/flash/external/ExternalInterface.html" rel="nofollow">here</a>.</p>
<p>All five attributes and methods are static, so you don&#8217;t need an instance of this class.</p>
<h4>Make sure ExternalInterface is available</h4>
<p>When using the ExternalInterface you should make sure it&#8217;s available. So please test the boolean value <em>ExternalInterface.available</em>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> ExternalInterface.<span style="color: #006600;">available</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
  ExternalInterface.<span style="color: #0066CC;">call</span><span style="color: #66cc66;">&#40;</span> .... <span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><span id="more-406"></span></p>
<h4>Call JavaScript from ActionScript</h4>
<p>To call a JavaScript function from ActionScript you just the the method <em>ExternalInterface.call</em>. First argument must be the function name of the JavaScript method you would like to call. All other parameters will hand over as parameters to the JavaScript method. These parameters should be primitive types like String, Number or even simple Object.</p>
<p>JavaScript:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">function</span> myJSFunction<span style="color: #009900;">&#40;</span> param1<span style="color: #339933;">,</span> param2<span style="color: #339933;">,</span> param3 <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
   <span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span> param1 <span style="color: #339933;">+</span> <span style="color: #3366CC;">': '</span> <span style="color: #339933;">+</span> <span style="color: #009900;">&#40;</span> parseInt<span style="color: #009900;">&#40;</span>param2<span style="color: #339933;">,</span><span style="color: #CC0000;">10</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">+</span> parseInt<span style="color: #009900;">&#40;</span>param3<span style="color: #339933;">,</span><span style="color: #CC0000;">10</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
   <span style="color: #006600; font-style: italic;">// parseInt is definetly the nicer way</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>ActionScript:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">private</span> <span style="color: #003366; font-weight: bold;">function</span> externalInterfaceTest<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span><span style="color: #009900;">&#123;</span>
   <span style="color: #003366; font-weight: bold;">var</span> a<span style="color: #339933;">:</span>int <span style="color: #339933;">=</span> <span style="color: #CC0000;">4</span><span style="color: #339933;">;</span>
   <span style="color: #003366; font-weight: bold;">var</span> b<span style="color: #339933;">:</span>int <span style="color: #339933;">=</span> <span style="color: #CC0000;">2</span><span style="color: #339933;">;</span>
   <span style="color: #003366; font-weight: bold;">var</span> c<span style="color: #339933;">:</span>String <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;Hello World&quot;</span><span style="color: #339933;">;</span>
&nbsp;
   ExternalInterface.<span style="color: #660066;">call</span><span style="color: #009900;">&#40;</span> <span style="color: #3366CC;">&quot;myJSFunction&quot;</span><span style="color: #339933;">,</span> c<span style="color: #339933;">,</span> b<span style="color: #339933;">,</span> a <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>This will show up an alert window with text and calculated numbers.</p>
<p>The <em>call</em> method will also handle return values of the JavaScript method. At least for this you should be aware of the security model of the flash player, otherwise you might get an <em>null</em> value instead the expected result. Therefore please set the flash parameter <em>allowScriptAccess</em> to <em>always</em> and the allowed domain within your flash application.</p>
<p>HTML:</p>

<div class="wp_syntax"><div class="code"><pre class="html" style="font-family:monospace;">&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;
   &lt;embed allowScriptAccess=&quot;sameDomain&quot; [...]</pre></div></div>

<p>SWFObject:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">var</span> params <span style="color: #339933;">=</span> <span style="color: #009900;">&#123;</span><span style="color: #009900;">&#125;</span><span style="color: #339933;">;</span>
   params.<span style="color: #660066;">allowscriptaccess</span> <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;always&quot;</span><span style="color: #339933;">;</span>
swfobject.<span style="color: #660066;">embedSWF</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;flvplayer.swf&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;videoPlayer&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;650&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;530&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;9.0.28&quot;</span><span style="color: #339933;">,</span> <span style="color: #3366CC;">&quot;expressInstall.swf&quot;</span><span style="color: #339933;">,</span> flashvars<span style="color: #339933;">,</span> params<span style="color: #339933;">,</span> attributes<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p>Flash App:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">flash.<span style="color: #0066CC;">system</span>.<span style="color: #006600;">Security</span>.<span style="color: #0066CC;">allowDomain</span><span style="color: #66cc66;">&#40;</span> yourDomain <span style="color: #66cc66;">&#41;</span>;</pre></div></div>

<p>If you configured that way you will be able to recieve return values from your JavaScript function and use them in your ActionScript method.</p>
<p>JavaScript:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">function</span> myJSFunction<span style="color: #009900;">&#40;</span> val <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
   <span style="color: #000066; font-weight: bold;">return</span> <span style="color: #3366CC;">&quot;JavaScripts says: &quot;</span> <span style="color: #339933;">+</span> val<span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>ActionScript:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> exInterfaceTest<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
   <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> ExternalInterface.<span style="color: #006600;">available</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
      <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> ExternalInterface.<span style="color: #0066CC;">call</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;myJSFunction&quot;</span>, <span style="color: #ff0000;">&quot;Hello World&quot;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#41;</span>;
   <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<h4>Call ActionScript method from JavaScript</h4>
<p>Its also possible to start the other way round, that you call an ActionScript method from an JavaScript function. Therefor you have to register an callback function within your AS code. You will connect any method name with an existing method.</p>
<p>This is done with the <em>addCallback</em> method. First argument is any function name you like. This will be the function you could call within JavaScript. The second argument is an function reference or closure which should be handle the call. All arguments will be passed to this method.</p>
<p>The JavaScript side function is an object of the flash wrapping container ( Object-Element / Embed-Element ) which should be referenced by it&#8217;s id/name. Also for this direction arguments and return values are possible.</p>
<p>HTML/JavaScript:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"> <span style="color: #339933;">&lt;</span>script language<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;JavaScript&quot;</span><span style="color: #339933;">&gt;</span>
     <span style="color: #003366; font-weight: bold;">var</span> init <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">false</span><span style="color: #339933;">;</span>
     <span style="color: #003366; font-weight: bold;">var</span> flashObjId <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;myExInterfaceTest&quot;</span><span style="color: #339933;">;</span>
&nbsp;
     <span style="color: #006600; font-style: italic;">// flash is initialised and AS methods could be called</span>
     <span style="color: #003366; font-weight: bold;">function</span> flashReady<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
         init <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">true</span><span style="color: #339933;">;</span>
         callAsMethod<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
     <span style="color: #009900;">&#125;</span>
&nbsp;
     <span style="color: #003366; font-weight: bold;">function</span> callAsMethod<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
         <span style="color: #003366; font-weight: bold;">var</span> objRef<span style="color: #339933;">;</span>
&nbsp;
         <span style="color: #000066; font-weight: bold;">if</span> <span style="color: #009900;">&#40;</span> window<span style="color: #009900;">&#91;</span> flashObjId <span style="color: #009900;">&#93;</span> <span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
             <span style="color: #006600; font-style: italic;">// none microsoft</span>
             objRef <span style="color: #339933;">=</span> window<span style="color: #009900;">&#91;</span>flashObjId<span style="color: #009900;">&#93;</span><span style="color: #339933;">;</span>
         <span style="color: #009900;">&#125;</span> <span style="color: #000066; font-weight: bold;">else</span> <span style="color: #009900;">&#123;</span>
             objRef <span style="color: #339933;">=</span> document<span style="color: #009900;">&#91;</span>flashObjId<span style="color: #009900;">&#93;</span><span style="color: #339933;">;</span>
         <span style="color: #009900;">&#125;</span>
&nbsp;
         <span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span> objRef.<span style="color: #660066;">jsCallHandler</span><span style="color: #009900;">&#40;</span> <span style="color: #3366CC;">&quot;myArguments&quot;</span> <span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
     <span style="color: #009900;">&#125;</span>
 <span style="color: #339933;">&lt;/</span>script<span style="color: #339933;">&gt;</span>
 <span style="color: #339933;">&lt;/</span>head<span style="color: #339933;">&gt;</span>
 <span style="color: #339933;">&lt;</span>body<span style="color: #339933;">&gt;</span>
     <span style="color: #339933;">&lt;</span>object classid<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot;</span>
             id<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;myExInterfaceTest&quot;</span> width<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;100&quot;</span> height<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;100&quot;</span>
             codebase<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab&quot;</span><span style="color: #339933;">&gt;</span>
         <span style="color: #339933;">&lt;</span>param <span style="color: #000066;">name</span><span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;movie&quot;</span> value<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;test.swf&quot;</span> <span style="color: #339933;">/&gt;</span>
         <span style="color: #339933;">&lt;</span>param <span style="color: #000066;">name</span><span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;allowScriptAccess&quot;</span> value<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;sameDomain&quot;</span> <span style="color: #339933;">/&gt;</span>
         <span style="color: #339933;">&lt;</span>embed src<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;test.swf&quot;</span> quality<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;high&quot;</span>
             width<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;100&quot;</span> height<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;100&quot;</span> <span style="color: #000066;">name</span><span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;myExInterfaceTest&quot;</span> align<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;middle&quot;</span>
             allowScriptAccess<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;sameDomain&quot;</span> pluginspage<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;http://www.macromedia.com/go/getflashplayer_de&quot;</span><span style="color: #339933;">&gt;</span>
         <span style="color: #339933;">&lt;/</span>embed<span style="color: #339933;">&gt;</span>
     <span style="color: #339933;">&lt;/</span>object<span style="color: #339933;">&gt;</span>
&nbsp;
 <span style="color: #339933;">&lt;/</span>body<span style="color: #339933;">&gt;</span></pre></div></div>

<p>ActionScript part:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">// This method is called when initialisation is finished and application is ready</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> initCompleteHandler<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
   <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> ExternalInterface.<span style="color: #006600;">available</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
       ExternalInterface.<span style="color: #006600;">addCallback</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;jsCallHandler&quot;</span>, javaScriptHandlerMethod <span style="color: #66cc66;">&#41;</span>;
       ExternalInterface.<span style="color: #0066CC;">call</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;flashReady&quot;</span> <span style="color: #66cc66;">&#41;</span>;
   <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> javaScriptHandlerMethod<span style="color: #66cc66;">&#40;</span> arg <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span><span style="color: #66cc66;">&#123;</span>
    <span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;ActionScript says:&quot;</span> + arg <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>For a large number of JavaScript calls from ActionScript to JavaScript i regular use the <a  href="/jscallstack">jsCallStack</a> class which implements an stack of javascript calls to handle this timed and avoid doubled calls.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.sebastian-martens.de/2010/05/quick-start-with-flash-externalinterface-class/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preload assets with JavaScript, load-complete callback for single assets include SWF/Flash</title>
		<link>http://blog.sebastian-martens.de/2010/05/preload-assets-with-javascript-load-complete-callback-for-single-assets-include-swfflash/</link>
		<comments>http://blog.sebastian-martens.de/2010/05/preload-assets-with-javascript-load-complete-callback-for-single-assets-include-swfflash/#comments</comments>
		<pubDate>Sat, 15 May 2010 13:02:42 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flash callback]]></category>
		<category><![CDATA[flash loaded event]]></category>
		<category><![CDATA[Preloader]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=383</guid>
		<description><![CDATA[Currently i need to know within JavaScript when a SWF-file was loaded completly. You could easily handle this with a single ExternalInterface call from within the Flash-application. This is not a very nice solution if this has to be done for each of you flash-applications. This is the neccesary way if you also have to [...]]]></description>
			<content:encoded><![CDATA[<p>Currently i need to know within JavaScript when a SWF-file was loaded completly. You could easily handle this with a single ExternalInterface call from within the Flash-application. This is not a very nice solution if this has to be done for each of you flash-applications. This is the neccesary way if you also have to access the flash-application from javascript-side. But in my case i just need to know when the flash is loaded and available in the browser cache.</p>
<p>For this i wrote the <em>swfJSPreLoader</em>. This preloader accepts an array of assets (jpg,gif,png,swf) you would like to preload. Internally it will create an flash-application which does the preloading. You could define several callback handlers. So JavaScript gets to know when all assets are loaded or each single asset is loaded including SWF-files.<span id="more-383"></span></p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #339933;">&lt;</span>script type<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;text/javascript&quot;</span><span style="color: #339933;">&gt;</span>
	<span style="color: #003366; font-weight: bold;">var</span> swfJSPreLoaderConfig <span style="color: #339933;">=</span> <span style="color: #009900;">&#123;</span>
		<span style="color: #3366CC;">'_swfPath'</span><span style="color: #339933;">:</span><span style="color: #3366CC;">'./'</span><span style="color: #339933;">,</span> <span style="color: #006600; font-style: italic;">// configure path to preloader SWF file</span>
&nbsp;
		<span style="color: #3366CC;">'assets'</span><span style="color: #339933;">:</span><span style="color: #009900;">&#91;</span>	<span style="color: #3366CC;">'assets/teaser.swf'</span><span style="color: #339933;">,</span>
				 	<span style="color: #3366CC;">'assets/img2.jpg'</span><span style="color: #339933;">,</span>
				 	<span style="color: #3366CC;">'--error--'</span><span style="color: #009900;">&#93;</span><span style="color: #339933;">,</span>
&nbsp;
		<span style="color: #3366CC;">'assetLoaded'</span><span style="color: #339933;">:</span> <span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span> asset<span style="color: #339933;">,</span> bytes<span style="color: #339933;">,</span> <span style="color: #000066;">status</span> <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
			<span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span> asset <span style="color: #339933;">+</span> <span style="color: #3366CC;">' loaded ('</span> <span style="color: #339933;">+</span> bytes <span style="color: #339933;">+</span> <span style="color: #3366CC;">')'</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
		<span style="color: #009900;">&#125;</span><span style="color: #339933;">,</span>
&nbsp;
		<span style="color: #3366CC;">'loadComplete'</span><span style="color: #339933;">:</span> <span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
			<span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'all assets loaded. totally loaded bytes: '</span> <span style="color: #339933;">+</span> swfJSPreLoader.<span style="color: #660066;">loadedBytes</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
		<span style="color: #009900;">&#125;</span><span style="color: #339933;">,</span>
&nbsp;
		<span style="color: #3366CC;">'loadError'</span><span style="color: #339933;">:</span> <span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
			<span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'load error'</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
		<span style="color: #009900;">&#125;</span><span style="color: #339933;">,</span>
&nbsp;
		<span style="color: #3366CC;">'callback'</span><span style="color: #339933;">:</span> <span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
			swfJSPreLoader.<span style="color: #660066;">addAsset</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'assets/teaser2.swf'</span><span style="color: #339933;">,</span><span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span> <span style="color: #000066;">status</span> <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
															<span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'teaser2 loaded status:'</span> <span style="color: #339933;">+</span> <span style="color: #000066;">status</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
														<span style="color: #009900;">&#125;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
		<span style="color: #009900;">&#125;</span>
	<span style="color: #009900;">&#125;</span>
<span style="color: #339933;">&lt;/</span>script<span style="color: #339933;">&gt;</span>
&nbsp;
&lt;script type=&quot;text/javascript&quot; src=&quot;swfobject.js&quot;&gt;&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot; src=&quot;jquery-1.3.2.min.js&quot;&gt;&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot; src=&quot;swfJSPreLoader.js&quot;&gt;&lt;/script&gt;</pre></div></div>

<p>To use the swfJSPreLoader you have to include three js files for swfObjects, JQuery and the swfJSPreLoader.js. You also have to define an JS variable <em>swfJSPreLoaderConfig</em> to configure the preloader. The config-variable could hold the following items:</p>
<ul>
<li><strong><em>assets</em></strong>: assets is an array of the assets which should be loaded. The asset-paths must be relative the html page. If you insert wrong asset pathes you could define an error handler. The assets array is optional. You could also add assets via method call.</li>
<li><strong><em>assetLoaded</em></strong>: assetLoaded defines the callback method for each loaded asset. So this method will be called each time an asset is loaded completly. There are three parameters. <em>asset</em> &#8211; gives the asset-path; <em>bytes</em> &#8211; gives the number of loaded bytes of the current asset; <em>status</em> &#8211; gives the loading status ( 200: Ok, 404: Loading error )</li>
<li><strong><em>loadComplete</em></strong>:The loadComplete callback method will be called after the queue of assets to load is empty. Not all assets need be loaded successfully. If not the error-callback will be fired.</li>
<li><strong><em>loadError</em></strong>:The loadError callback will be triggered if the current asset could not be loaded correctly.</li>
<li><strong><em>callback</em></strong>:With callback you could register a method which is called after the initialization of the swfJSPreLoader. After this method is called you could use the public methods of the pre loader.</li>
</ul>
<p>There are two public methods of the swfJSPreLoader. Both methods are ready after the callback method is called and the initialisation is ready ( the loader flash is instanziated ).</p>
<p><strong><em>swfJSPreLoader.addAsset</em></strong>: The <em>addAsset</em> method allows you to add a single asset to add to the loading queue. It takes to parameters. The first is the path to the asset, the second is the callback handler, which will be fired after this specific asset was loaded. The callback will also be called if the loading fails. The callback gets one argument <em>status</em> with the loading status ( 200: Ok, 404: Loading error ).</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #006600; font-style: italic;">/**
 * @public
 *
 * adds asset to loading queue
 * @param {String} assetPath - path to assets to load
 * @param {Function} callback - optional callback handler when loading is complete
 */</span>
addAsset<span style="color: #339933;">:</span><span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span> assetPath<span style="color: #339933;">,</span> callback <span style="color: #009900;">&#41;</span></pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;">swfJSPreLoader.<span style="color: #660066;">addAsset</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'assets/teaser2.swf'</span><span style="color: #339933;">,</span>
						<span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span> <span style="color: #000066;">status</span> <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
							<span style="color: #000066;">alert</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'teaser2 loaded status:'</span> <span style="color: #339933;">+</span> <span style="color: #000066;">status</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
						<span style="color: #009900;">&#125;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p><strong><em>swfJSPreLoader.loadedBytes</em></strong>: The <em>loadedBytes</em> method returns the number of <del datetime="2011-08-07T09:35:23+00:00">total loaded bytes</del> currently loaded bytes on each call.</p>
<p>Update 2011-08-07:<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2011/09/swfJSPreLoader.zip">swfJSPreLoader Flash Builder Project Sourcefiles (ZIP, 62kb)</a></p>
<p>Update 2010-05-17:<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2010/05/swfJSPreLoader-Test1.zip">swfJSPreLoader-Test (ZIP, 532kb)</a></p>
<p><a name="examples"></a><br />
<b>Examples</b> (added 2010-11-07, updated 2011-08-07)</p>
<p>After this seems to be difficult here are some more working examples. All tested at FF4.0b6/OSX; Safari5/OSX; Chrome7.0/OSX;  FF3.6/WinXP; IE8/WinXP. Please not that this should be tested from an Server environment and not from local filesystem and requires an installed Flash Plugin.</p>
<p>Added an example for loading from other servers via crossdomain policy file and showing percent loading status.</p>
<p><a href='http://blog.sebastian-martens.de/wp-content/uploads/2010/05/swfJSPreLoader-Test1.zip'>download examples</a></p>
<p>I hope this is helpfull for anybody.</p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.sebastian-martens.de/2010/05/preload-assets-with-javascript-load-complete-callback-for-single-assets-include-swfflash/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Use your Wii-Remote with the FlashPlayer &#8211; WiiFlash</title>
		<link>http://blog.sebastian-martens.de/2009/08/use-your-wii-remote-with-the-flashplayer-wiiflash/</link>
		<comments>http://blog.sebastian-martens.de/2009/08/use-your-wii-remote-with-the-flashplayer-wiiflash/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 20:12:43 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[com.nonstatics.GestureDetection]]></category>
		<category><![CDATA[Gesture Detection]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[lowpass filter]]></category>
		<category><![CDATA[Motion Detection]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Thibault Imbert]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Remote Control]]></category>
		<category><![CDATA[WiiFlash]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=204</guid>
		<description><![CDATA[You maybe know the Nintendo Wii and its controller the Wiimote. Joa Ebert and Thibault Imbert implement a AS3 package called WiiFlash which allows you to connect the Wiimote ( or Wii Remote Control ) with your Flash/Flex Application. The Wiimote uses several sensors to detect different motion values. It allows you to read the [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://www.flexughh.de/referenten/" style="border:0; padding:0; margin:0;"><img src="http://www.flexughh.de/images/ads/flexughh_speaker_234_60.jpg" width="234" height="60" border="0" title="Speaker at Adobe Flex User Group Hamburg - Germany" style="border:0; padding:0; margin:0 10px 5px 0; " align="left"/></a>You maybe know the <a  href="http://www.wii.com/">Nintendo Wii</a> and its controller the Wiimote. <a  href="http://www.joa-ebert.com/">Joa Ebert</a> and <a  href="http://www.bytearray.org/">Thibault Imbert</a> implement a AS3 package called <a  href="http://wiiflash.bytearray.org/">WiiFlash</a> which allows you to connect the Wiimote ( or Wii Remote Control ) with your Flash/Flex Application.</p>
<p>The Wiimote uses several sensors to detect different motion values. It allows you to read the acceleration value for X-,Y-, Z-axis and Roll, Pitch and Yaw, which is the rotation around the x-,y- and z-axis. So you have a lot more degrees of freedom than with a simple mouse or keyboard. A funny thing you could implement with this for example is <a  href="http://www.youtube.com/watch?v=PfrKkPLXWYk">WiiSpray</a>, which also uses the WiiFlash Lib.</p>
<p>The WiiFlash package consists of two parts. The first one is the WiiFlash Server. It&#8217;s written in C++ / .NET and handles the communication with the Wiimote. The second part is the WiiFlash ActionScript API, which gives you methods and events to get and handle the Wiimote data.<br />
<span id="more-204"></span><br />
The Wiimote communicates via Bluetooth with its endpoint. So the WiiFlash Server connects to your PCs or Mac Bluetooth stack and reads the data from the Bluetooth connection. This data are send via Socketconnection to the Flash Player. The WiiFlash AS3 API now converts the Wiimote binary protocoll into useable data. Which means you could directly read the values and also get update and/or change events if anything happens.</p>
<p><strong>Connect the Wiimote</strong><br />
The WiiServer is available for PC or Mac. At first you have to connect your Wiimote with your PC or Mac. That means you have to create a Bluetooth connection between them &#8211; pair them via Bluetooth. After this step the WiiFlash Server should be able to find the Bluetooth connection and create the connection to the Flash Player. Find a detailed description how to connect your Wiimote with your PC <a  href="http://wiiflash.bytearray.org/?page_id=25">here</a>.</p>
<p>After you could pair your PC/Mac with the Wiimote, disconnect the Wiimote and start the WiiFlash Server. When the server started connect your Wiimote again ( this is done by pressing the Buttons &#8220;1&#8243; + &#8220;2&#8243; of your Wiimote at the same time ). After a short time you should see the connected Wiimote at the WiiFlash Server. It shows you the Batterylevel and the Wiimote-ID. Both Server versions could connect up to four Wiimotes at the same time.</p>
<p>I did not test the WiiFlash under Windows Vista. But wit OSX 10.5.x you&#8217;ll get an Java error when you start the server:</p>

<div class="wp_syntax"><div class="code"><pre class="java" style="font-family:monospace;">Cannot launch Java application.  <span style="color: #006633;">Uncaught</span> exception in main method<span style="color: #339933;">:</span>
java.<span style="color: #006633;">lang</span>.<span style="color: #003399;">IllegalStateException</span><span style="color: #339933;">:</span> Bluetooth failed to initialize.
<span style="color: #006633;">There</span> is probably a problem with your local Bluetooth stack or API.</pre></div></div>

<p>You just have to declare the WiiFlash Server as 32bit application. Just open the file properties ( Apple + i ) and check the 32bit-mode checkbox. This will fix the problem. ( Otherwise the application is launched as 64bit application ).</p>
<p>Unfortunately both server versions aren&#8217;t that stabel. From time to time the server crashes or the connection between server and Flash Player doesn&#8217;t seem to work any more. You just have to close the server, disconnect the Wiimote from your PC or Mac and restart the connection. This also helps if the rumble function or the LED setter method seem to quit their work.</p>
<p><strong>Connect the Wiimote with your Flex App</strong><br />
The WiiFlash AS3 API gives you a very clear set of methods, which gives you fully access to the Wiimote data. At first you have to create an instance of the Wiimote class. Now you could create the connection to the Wiimote and access the data.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">import</span> org.<span style="color: #006600;">wiiflash</span>.<span style="color: #006600;">Wiimote</span>;
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> wiimote:Wiimote;
&nbsp;
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	wiimote = <span style="color: #000000; font-weight: bold;">new</span> Wiimote<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* use Event.Connect NOT WiimoteEvent.CONTROLLER_CONNECT */</span>
	wiimote.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span> Event.<span style="color: #0066CC;">CONNECT</span>, connectHandler <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	wiimote.<span style="color: #0066CC;">connect</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> connectHandler<span style="color: #66cc66;">&#40;</span> evt:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;Wiimote is connected&quot;</span> <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Read Wiimote data</strong><br />
The accelerator values could be accessed on to different ways. First you could read the data directly from the Wiimote-instance. This is helpful if you have an timed update interval, which handles the data. For example if you use an the enterFrame event to call a method which handles the Wiimote data:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> init<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	wiimote = <span style="color: #000000; font-weight: bold;">new</span> Wiimote<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* get Wiimote data onEnterFrame */</span>
	<span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span> Event.<span style="color: #006600;">ENTER_FRAME</span>, enterFrameHandler <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	wiimote.<span style="color: #0066CC;">connect</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> enterFrameHandler<span style="color: #66cc66;">&#40;</span> evt:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">sensorX</span> <span style="color: #66cc66;">&#41;</span>;
        <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">roll</span> <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The common way is to use the Wiimote Update event. This event is fired on each update update call from the Bluetooth stack. ATTENTION: The communication works with about 100Hz. This means you will get about 100 datasets per second. This is important for how you will later work with your data, and have to be aware of performance issues if you might bad datastructures or uneffective datahandling methods.</p>
<p><strong>Write Wiimote data</strong><br />
You could not only read values from the Wiimote. You could also write two values of the Wiimote. This are the <em>led</em> and the <em>rumble</em> attribute. With the led attribute you should be able to specify which led-light on the Wiimote shines. This is not really working well, but works sometimes &#8230;<br />
You could also use the Force-Feedback of the Wiimote. Just set the <em>rumble</em> value to true and the Wiimote start vibrating. If its used this way, its vibrating all time. You could also set the <em>rumbleTimeout</em> value. The parameter is the time in milliseconds the Wiimote starts to rumble.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* set LEDs */</span>
wiimote.<span style="color: #006600;">leds</span> = Wiimote.<span style="color: #006600;">LED4</span>;
&nbsp;
<span style="color: #808080; font-style: italic;">/* set Force Feedback - for positiv direction */</span>
<span style="color: #808080; font-style: italic;">// wiimote.rumble = ( wiimote.sensorX&gt;3 || wiimote.sensorY&gt;3 || wiimote.sensorZ&gt;3 );</span>
<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> wiimote.<span style="color: #006600;">sensorX</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> wiimote.<span style="color: #006600;">sensorY</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> wiimote.<span style="color: #006600;">sensorZ</span><span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	wiimote.<span style="color: #006600;">rumbleTimeout</span> = <span style="color: #cc66cc;">1000</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Interprete the Wiimote data</strong><br />
The Wiimote controller returns the acceleration concerning to the gravity value <em>g</em>. 1g means a gravity acceleration of 9.82m/s<sup>2</sup>. The controller itself is able to detect values between -3.6g and +3.6g.</p>
<p>If the Wiimote will not be moved and rests still on the table, you will always have on value (sensorX,sensorY,sensorZ) which is -1 or +1. This is the gravity affecting on the Wiimote. This is the criteria to detect if you Wiimote is in motion or not. Therefore you could use the Euclid Normal Form. If you take the root of the sum of all squares, this will be near +1. Normally you will define a constant values which is a bit higher than exact +1 to ignore very little movements of the Wiimote.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* const to detect motion */</span>
<span style="color: #0066CC;">private</span> const THRESHOLD:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">1.01</span>;
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> wiimoteUpdateHandler<span style="color: #66cc66;">&#40;</span> evt:WiimoteEvent <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
&nbsp;
	<span style="color: #0066CC;">_x</span> = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorX</span>;
	<span style="color: #0066CC;">_y</span> = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorY</span>;
	_z = evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorZ</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">var</span> euLength:<span style="color: #0066CC;">Number</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* check for &quot;NO MOTION&quot; */</span>
	euLength = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sqrt</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_x</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">_x</span> + <span style="color: #0066CC;">_y</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">_y</span> + _z<span style="color: #66cc66;">*</span>_z <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/** set Force Feedback - for positiv direction **/</span>
	wiimote.<span style="color: #006600;">rumble</span> = <span style="color: #66cc66;">&#40;</span> _x<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> _y<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">||</span> _z<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">3</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>euLength<span style="color: #66cc66;">&gt;</span>THRESHOLD<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #808080; font-style: italic;">/* do something */</span>
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Optimize Wiimote date</strong><br />
Normally you won&#8217;t directly use the rough data from the Wiimote. Because the detection is relative precise you will get a lot of little peaks and a very unsmooth curve of data. If you want to detect a specific gesture or just want to transform the Wiimote motion into a motion of objects in the Flash you should parse the data. For smoothing the input data you should use a lowpass filter. It will smooth the curve by multiply the actual value with older values. In the following example a new value will only enter 10%. 90% of the value is taken from the old value.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/* const for filtering values */</span>
<span style="color: #0066CC;">private</span> const FILTER_FACTOR:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0.1</span>;
&nbsp;
<span style="color: #808080; font-style: italic;">/* high pass filter */</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> highPassFilter<span style="color: #66cc66;">&#40;</span> oldValue:<span style="color: #0066CC;">Number</span>, value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">return</span> value - lowPassFilter<span style="color: #66cc66;">&#40;</span> oldValue, value <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #808080; font-style: italic;">/* low pass filter */</span>
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> lowPassFilter<span style="color: #66cc66;">&#40;</span> oldValue:<span style="color: #0066CC;">Number</span>, value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">return</span>  value <span style="color: #66cc66;">*</span> FILTER_FACTOR + oldValue <span style="color: #66cc66;">*</span> <span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">1.0</span> - FILTER_FACTOR <span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> wiimoteUpdateHandler<span style="color: #66cc66;">&#40;</span> evt:WiimoteEvent <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_x</span>, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorX</span> <span style="color: #66cc66;">&#41;</span>;
	<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">_y</span>, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorY</span> <span style="color: #66cc66;">&#41;</span>;
	_z = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">lowPassFilter</span><span style="color: #66cc66;">&#40;</span> _z, evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">sensorZ</span> <span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/* do something with the data */</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p><strong>Gesture detection</strong><br />
If you know have smooth data, which you only will process if the Wiimote is really in motion, you could start to detect gestures. One of the very simple gestures is a shift. If you just shake the Wiimote a little step right it should detect a rightshift and maybe open the next Powerpoint slide. If you shift to left left the application should go on step back.</p>
<p>For this examples you have to watch the x sensor values of the Wiimote. Because you got the accelation of the controller you will not just get on positive peak in x-direction, but you will get a positive peak in x-direction followed by a negative peak in the x-direction. This is because you start a motion in positive x-direction but than stop to motion, which is a negative accelaration. An right shift is a positive x peak followed by a negative x peak. Vice versa a left shift is a negative x peak followed by a positive x peak.</p>
<p>So the first thing to implement is a peak detection class. I do this by writing several values to a history array ( for example of the last 40 values ). I now compare the avarage of the last 2 or 3 values to the avarage of all history values. If the difference between the two avarage values exceed a specific value ( depending on how exact my motion detection should work ) a peak is detected.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * @classdescription: peak detection. detects a peak in an array of values
 * @author: Sebastian Martens - http://blog.sebastian-martens.de/
 * @SVN: $Id$
 *
 */</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> PeakDetect<span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _history:Vector.<span style="color: #66cc66;">&lt;</span>number<span style="color: #66cc66;">&gt;</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _historyLength:<span style="color: #0066CC;">int</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _kernelLength:<span style="color: #0066CC;">int</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _peakFactor:<span style="color: #0066CC;">Number</span>;
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _lastPeak:<span style="color: #0066CC;">Boolean</span>;
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * @constructor
	 * @param kernelLength Number of values which represent the actual motion
	 * @param historyLength Number of values which are taken as history of motion
	 * @param peakFactor If distance between history and actual motion greater than this value motion is detected
	 *
	 */</span>
	<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> PeakDetect<span style="color: #66cc66;">&#40;</span> kernelLength:<span style="color: #0066CC;">int</span>=<span style="color: #cc66cc;">2</span>, historyLength:<span style="color: #0066CC;">int</span>=<span style="color: #cc66cc;">32</span>, peakFactor:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">0.2</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span>;
&nbsp;
		_history = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
		_kernelLength = kernelLength;
		_historyLength = historyLength;
		_peakFactor = peakFactor;
&nbsp;
		_lastPeak = <span style="color: #000000; font-weight: bold;">false</span>;
&nbsp;
		<span style="color: #808080; font-style: italic;">// init with 0</span>
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=<span style="color: #cc66cc;">0</span>;i<span style="color: #66cc66;">&lt;</span>_historyLength;i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			_history<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span> = <span style="color: #cc66cc;">0</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * calculates the intersection value of items in the array
	 * @param startIndex to get avarage value from the history list
	 * @param length number of values which should calculate to avarage value
	 * @return avarage value
	 */</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> _getIntersection<span style="color: #66cc66;">&#40;</span> startIndex:<span style="color: #0066CC;">int</span>, <span style="color: #0066CC;">length</span>:<span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span>;
		<span style="color: #000000; font-weight: bold;">var</span> mValue:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">0</span>;
&nbsp;
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=startIndex;<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&lt;</span><span style="color: #66cc66;">&#40;</span>startIndex+<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&amp;&amp;</span>i<span style="color: #66cc66;">&lt;</span>_historyLength<span style="color: #66cc66;">&#41;</span>;i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			mValue += _history<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
		<span style="color: #66cc66;">&#125;</span>
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span>mValue<span style="color: #66cc66;">/</span><span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * tries to detect a peak in the list of value
	 * @return true if a peak was detected
	 *
	 */</span>
	<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> _checkForPeak<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">var</span> pValue:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> aValue:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> peakVal:<span style="color: #0066CC;">Number</span>;
		<span style="color: #000000; font-weight: bold;">var</span> multiPl:<span style="color: #0066CC;">int</span>;
&nbsp;
		pValue = _getIntersection<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,_historyLength<span style="color: #66cc66;">&#41;</span>;
		aValue = _getIntersection<span style="color: #66cc66;">&#40;</span> _historyLength-_kernelLength, _kernelLength <span style="color: #66cc66;">&#41;</span>;
&nbsp;
		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span> aValue<span style="color: #66cc66;">&gt;</span><span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			peakVal = <span style="color: #66cc66;">&#40;</span>aValue-pValue<span style="color: #66cc66;">&#41;</span>;
			multiPl = <span style="color: #cc66cc;">1</span>;
		<span style="color: #66cc66;">&#125;</span><span style="color: #b1b100;">else</span><span style="color: #66cc66;">&#123;</span>
			peakVal = <span style="color: #66cc66;">&#40;</span>pValue-aValue<span style="color: #66cc66;">&#41;</span>;
			multiPl = -<span style="color: #cc66cc;">1</span>;
		<span style="color: #66cc66;">&#125;</span>
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span> peakVal<span style="color: #66cc66;">&gt;</span>_peakFactor <span style="color: #66cc66;">&#41;</span>?<span style="color: #66cc66;">&#40;</span>peakVal<span style="color: #66cc66;">*</span>multiPl<span style="color: #66cc66;">&#41;</span>:<span style="color: #cc66cc;">0</span>;
	<span style="color: #66cc66;">&#125;</span>
&nbsp;
	<span style="color: #808080; font-style: italic;">/**
	 * Adds a new value to item history. Return true if peak is detected.
	 * @param value Number-
	 * @return Boolean -
	 */</span>
	<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> addValue<span style="color: #66cc66;">&#40;</span> value:<span style="color: #0066CC;">Number</span> <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#123;</span>
		_history.<span style="color: #006600;">shift</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
		_history<span style="color: #66cc66;">&#91;</span> <span style="color: #66cc66;">&#40;</span>_historyLength-<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#93;</span> =  value;
&nbsp;
		<span style="color: #b1b100;">return</span> <span style="color: #0066CC;">this</span>._checkForPeak<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Finally you could now decide on the order of the different peaks which type of gesture it should be. Therefore i use a timer. If one peak is detected the timer starts. If another peak is detected within the runtime of the timer a gesture is detected if the peak order fits to a gusture.</p>
<p>Please find attached a example FlashBuilder Project which consists serveral steps with examples. Including the WiiFlash framework and my GestureDetection library.</p>
<p><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/08/WiiFlashTest.zip">WiiFlashTest &#8211; FlashBuilder Project</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/08/com.nonstatics.GestureDetection.zip">com.nonstatics.GestureDetection &#8211; Gesture Detection Library for WiiFlash v0.1</a></p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.sebastian-martens.de/2009/08/use-your-wii-remote-with-the-flashplayer-wiiflash/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash / Flex Events in den letzten Tagen</title>
		<link>http://blog.sebastian-martens.de/2009/06/flash-flex-events-in-den-letzten-tagen/</link>
		<comments>http://blog.sebastian-martens.de/2009/06/flash-flex-events-in-den-letzten-tagen/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:37:24 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[André Michelle]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flash Summer Camp]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex User Group Berlin]]></category>
		<category><![CDATA[Flex User Group Hamburg]]></category>
		<category><![CDATA[Flex User Group Hannover]]></category>
		<category><![CDATA[flexughh]]></category>
		<category><![CDATA[Gumbo]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=181</guid>
		<description><![CDATA[Hallo und Humppa!, in den letzten Tag gabs es mal wieder eine geballte Ladung von Flash und Flex für mich. 10.06.2009 &#8211; Flex User Group Meeting Hannover: Auch wenn die Runde bei unseren Hannoveraner ( FXUG Hannover Adobe Groups ) Kollegen derzeit noch überschaubar ist, schließlich ist es noch eine ganz junge User Group, wird [...]]]></description>
			<content:encoded><![CDATA[<p>Hallo und Humppa!,</p>
<p>in den letzten Tag gabs es mal wieder eine geballte Ladung von Flash und Flex für mich.</p>
<p><strong>10.06.2009 &#8211; Flex User Group Meeting Hannover:</strong><br />
Auch wenn die Runde bei unseren Hannoveraner ( <a  href="http://groups.adobe.com/groups/12346b454c/summary">FXUG Hannover Adobe Groups</a> ) Kollegen derzeit noch überschaubar ist, schließlich ist es noch eine ganz junge User Group, wird Engagement und Niveau groß geschrieben. An diesem Mittwoch hat sich die Gruppe bei den <a  href="http://www.projektionisten.de/">Projektionisten</a> in Hannover getroffen. Dort wird gerade für Kunden an 3D-Visualisierung gearbeitet. Der erste Vortrag ging daher über die ersten Schritte in 3D im Rahmen des Flex Frameworks. Derzeit sind derzeit nur ein paar Translationen und Rotationen und wird den 3D Frameworks wie Papervision3D oder Away3D derzeit noch nicht das Wasser abgraben können, aber künftig sicher druch einer nativeren Unterstützung durch den Flash Player 10 in Sachen Performance helfen können.<span id="more-181"></span><br />
Im Vortrag 2 ging es um Performance Tipps. Was sollte ich in ActionScript 3 beachten um eine saubere und schnelle Applikation zu entwickelt. Eigentlich ein Dauerbrenner in der Entwicklung. Der Vortrag entwickelte sich zu einer spannenden Diskussion, zu der jeder etwas beizutragen hatte. Wer also im Großraum Hannover an Flex interressiert ist, sei die Flex User Group Hannover ans Herz gelegt.</p>
<p><strong>14.06.2009 Flash Camp Berlin</strong><br />
Die Flex User Group Berlin hat sich alle Mühe gegeben und ein super Community Event auf die Beine gestellt. Mit einem ausgewogenen Programm, dass sich ganz ausdrücklich nicht nur an Entwickler sondern auch an Designer und eigentlich alle anderen wendet könnte sich das <a  href="http://www.flex-labs.de/flashcamp/">Flash Summer Camp Berlin</a> sehen lassen. Das Event ging von 11.00 Uhr bis ca. 21.30 Uhr war kostenlos und das bei freiem Essen und Getränken.<br />
Die Palette der Vorträge ging von der Vorstellung von Flex Startups über Entwicklungsmethoden /-organisation, 3D Frameworks oder Andre Michelles immer wieder begeisternde Audio-Meisterstücke bis hin zum neuen Flash Builder und Flash Catalyst, die Duane Nickull und Sven Claar vorgestellt haben.<br />
Noch einmal ein herzliches Dankeschön an Bettina und Mathias von der Flex UG Berlin für diesen klasse Community Tag in Berlin.</p>
<p><strong>16.06.2009 Flex User Group Meeting Hamburg</strong><br />
Wenn Duane Nickull schon mal in Deutschland ist, dann muss man das natürlich auch ausnutzen. Da er bereits in Berlin zu Gast war hatte er sich auch bereiterklärt einen kleinen Vortrag in Hamburg zu halten. Die Mitglieder der User Group konnten auf der Webseite zwischen drei Themen <a  href="http://www.flexughh.de/2009/05/28/flexughh-meeting-16062009-duane-nickull/">abstimmen</a> die Sie interesierten. Letztendlich siegte das Thema &#8220;Webservices&#8221;. Duane ließ sich aber nicht davon abhalten zu einem großen Rundumschlag auszuholen, der dann noch eine kleine Einfühung zu Flex 4 / Flash Builder enthielt, sowie einen kleinen Einblick in den Workflow in Flash Catalyst. An dieser Stelle noch einmal herzlichen Dank an Duane Nickull für den Vortrag und IBM / <a  href="http://www.fruendt-online.ded/wordpress/">Boris Fruendt</a> für die Location.<br />
Das nächste Flex UG HH Meeting findet bereits am 30.06. statt. Hier wird Sven Claar dann ausgiebig über Flex 4, Flash Builder und Flash Catalyst berichten. Alle Infos wie immer auf dem <a  href="http://www.flexughh.de/2009/06/15/flexughh-meeting-30062009-flex-4-tour-sven-claar-everything-about-flex4-flash-builder-catalyst/">Flex UG HH Blog</a>.</p>
<p>Die Präsentationsunterlagen von Duane:<br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/06/ServiceClients-FB4_TEACHERSGUIDE.pdf">Flash Builder &#8211; Building Service Clients &#8211; Teachers Guide</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/06/Flex4-WHatsNew.pdf">Präsentation: Flex 4 &#8211; What&#8217;s new</a></p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
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		<title>swfInputs: Solving Mozilla + Transparent Mode + Win + Special Chars within inputs</title>
		<link>http://blog.sebastian-martens.de/2009/05/swfinputs-solving-mozilla-transparent-mode-win-special-chars-within-inputs/</link>
		<comments>http://blog.sebastian-martens.de/2009/05/swfinputs-solving-mozilla-transparent-mode-win-special-chars-within-inputs/#comments</comments>
		<pubDate>Fri, 29 May 2009 19:30:43 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[ExternalInterface]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[inputs]]></category>
		<category><![CDATA[Mozilla]]></category>
		<category><![CDATA[opaque]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[special characters]]></category>
		<category><![CDATA[swfInputs]]></category>
		<category><![CDATA[transparent mode]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[wmode]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=159</guid>
		<description><![CDATA[As you probably know the Flash Player uses three different types of modes an Flash movie is embedded in the browser window. Its is set via the wmode parameter in the embed or param tag. &#60;param name=&#34;wmode&#34; value=&#34;transparent&#34; /&#62; &#60;embed wmode=&#34;transparent&#34; ... With the transparent mode you can influence the relation between the Flash movie [...]]]></description>
			<content:encoded><![CDATA[<p>As you probably know the Flash Player uses three different types of modes an Flash movie is embedded in the browser window. Its is set via the <em>wmode</em> parameter in the embed or param tag.</p>

<div class="wp_syntax"><div class="code"><pre class="html" style="font-family:monospace;">  &lt;param name=&quot;wmode&quot; value=&quot;transparent&quot; /&gt;
  &lt;embed wmode=&quot;transparent&quot; ...</pre></div></div>

<p>With the transparent mode you can influence the relation between the Flash movie an the surrounding HTML. If the set the wmode to window the Flash movie will always lay on top of the rest of the page. This is absolutly helpfull if your application is &#8220;standalone&#8221;, means the only center of user interaction or if you have an full window application ( at least with full screen ).<br />
But often you have other HTML elements around the Flash movie which are at the same level of user interaction and might be as important as the Flash movie ( Best example might by fly-out menus which has to overlay all other content. Or maybe confirm messages which are not realized by the JavaScript confirm-dialog ). If you use <em>wmode</em> window html elements will always behind the Flash movie (setting the html z-index has no effect ), so there is no real interaction between HTML/JavaScript an the Flash movie. For this you need <em>wmode</em> equals <em>transparent</em>.<br />
<span id="more-159"></span><br />
wmode transparent allows an equal mixture between Flash and HTML/ JavaScript. Just as the parameters sounds, the Flash movie will also have an transparent background and let the behind HTML shine through. Attention: The transaparent background is expensive in performance. Use it carefully.<br />
The third mode after <em>window</em> and <em>transparent</em> is <em>opaque</em>. The opaque also allows the mix of Flash and HTML/ JavaScript, but has now transparent background.</p>
<p>Since the introduction of these two modes (<em>transparent, opaque</em>) there is a bug with Mozilla based Browsers and textfields on Window plattforms. If you try to enter special character &#8211; famoused example is the @ &#8211; in text fields it wont work. This is very uncomfortable if you want to have a user login where you use e-mail adresses as username ( @see <a  href="http://bugs.adobe.com/jira/browse/FP-479">Adobe Bug Base</a> ).</p>
<h3>swfInput</h3>
<p>My solution to solve this issue is called swfInputs. It uses the ExternalInterface class of the Flash player. swfInputs is a an AS3 which extends the Flex TextInput class. It communicates with an JavaScript class. This will create normal HTML Inputfields and places it exactly above the original Flash Inputfield.<br />
On entering text in the overlay-HTML-Inputfield the text will be transfered via ExternalInterface into the Flash movie and the corresponding Flash Inputfield. For the Flash application this mechanism is transparent because the access to the field and change events on the input field will still work.</p>
<p>The JavaScript class will only generate the overlay input field if its necessary, means on the Mozilla-Windows-Combination. Other browsers will use the normal Flash movie inputs.</p>
<p>The styles (height, width, border, colors ) which you set on the Flash Input will be transfered to the HTML-Input and set via CSS styles. For further styling like background images you could of course also use standard CSS.</p>
<p>swfInputs also support multiple Flash movies within on HTML page and have an &#8220;point-to-point&#8221; connection between the overlaying HTML-Input and the Flash-Input. So there is no general keylogger on the complete HTML page, which might cause problems with your JavaScript functions. This also means that you could have different Flash movies on one page ( which might also communicate to each other via LocalConnection ) where each movie could have its own TextInputs.</p>
<h3>What to do in your code?</h3>
<p>swfInputs consists of two parts:</p>
<ul>
<li>The SWFTextInput AS3 Class (which create the connection to the JavaScript class)</li>
<li>and the swfInputs JavaScript Class (which handles the creation and HTML communication)</li>
</ul>
<p>To activate the JavaScript part you just need to insert two script-tags into the HTML code and call the constructor method. At the moment swfInputs uses the dojoToolkit JavaScript library for position calculation and basic connection handling. I looking forward to remove this need of dojo to reduce the filesize.</p>

<div class="wp_syntax"><div class="code"><pre class="html" style="font-family:monospace;">&lt;script src=&quot;../javascript/dojo.js&quot; language=&quot;javascript&quot;&gt;&lt;/script&gt;
&lt;script src=&quot;../javascript/swfInputs.js&quot; language=&quot;javascript&quot;&gt;&lt;/script&gt;
&lt;script language=&quot;JavaScript&quot; type=&quot;text/javascript&quot;&gt;
			swfInputs.init('swfInputTestcase');
&lt;/script&gt;</pre></div></div>

<p>The String-value int the constructor call is the channel-name. This is optional if you just use on single instance within the HTML-page.</p>
<p>Within you Flash/ Flex application you have to use the SWFTextInput class for textfields instead of TextInput. The SWFTextInput class uses the <a  href="/2009/03/how-to-handle-massive-externalinterface-calls-jscallstack/">JSCallStack</a> to optimize the JavaScript communiaction ( which could be a lot on fast typing, so its recommanded to use it ).</p>
<p>A basic Flash/ Flex app could look like this. You see there is nothing very special instead of the <strong><em>swfInputs:SWFTextInput</em></strong> class.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&lt;</span>?<span style="color: #0066CC;">xml</span> <span style="color: #0066CC;">version</span>=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #66cc66;">&gt;</span>
<span style="color: #66cc66;">&lt;</span>mx:Application xmlns:mx=<span style="color: #ff0000;">&quot;http://www.adobe.com/2006/mxml&quot;</span>
	layout=<span style="color: #ff0000;">&quot;absolute&quot;</span> <span style="color: #0066CC;">height</span>=<span style="color: #ff0000;">&quot;400&quot;</span> <span style="color: #0066CC;">width</span>=<span style="color: #ff0000;">&quot;600&quot;</span> backgroundAlpha=<span style="color: #ff0000;">&quot;0.5&quot;</span> <span style="color: #0066CC;">backgroundColor</span>=<span style="color: #ff0000;">&quot;#674523&quot;</span>
	initialize=<span style="color: #ff0000;">&quot;init()&quot;</span> xmlns:swfInputs=<span style="color: #ff0000;">&quot;com.nonstatics.swfInputs.*&quot;</span><span style="color: #66cc66;">&gt;</span>
&nbsp;
	<span style="color: #66cc66;">&lt;</span>mx:Script<span style="color: #66cc66;">&gt;</span>
		<span style="color: #66cc66;">&lt;!</span><span style="color: #66cc66;">&#91;</span>CDATA<span style="color: #66cc66;">&#91;</span>
			<span style="color: #0066CC;">import</span> mx.<span style="color: #006600;">controls</span>.<span style="color: #006600;">Alert</span>;
&nbsp;
			<span style="color: #808080; font-style: italic;">//</span>
			<span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> clickHandler<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
				Alert.<span style="color: #0066CC;">show</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;swfInput01: &quot;</span>+swfInput01.<span style="color: #0066CC;">text</span>+<span style="color: #ff0000;">&quot;<span style="color: #000099; font-weight: bold;">\n</span>&quot;</span>+
						   <span style="color: #ff0000;">&quot;swfInput02: &quot;</span>+swfInput02.<span style="color: #0066CC;">text</span>+<span style="color: #ff0000;">&quot;<span style="color: #000099; font-weight: bold;">\n</span>&quot;</span>+
						   <span style="color: #ff0000;">&quot;swfInput03: &quot;</span>+swfInput03.<span style="color: #0066CC;">text</span><span style="color: #66cc66;">&#41;</span>
			<span style="color: #66cc66;">&#125;</span>
		<span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&gt;</span>
	<span style="color: #66cc66;">&lt;/</span>mx:Script<span style="color: #66cc66;">&gt;</span>
&nbsp;
	<span style="color: #66cc66;">&lt;</span>mx:VBox x=<span style="color: #ff0000;">&quot;10&quot;</span> y=<span style="color: #ff0000;">&quot;10&quot;</span><span style="color: #66cc66;">&gt;</span>
&nbsp;
		<span style="color: #66cc66;">&lt;</span>mx:TextInput <span style="color: #0066CC;">width</span>=<span style="color: #ff0000;">&quot;160&quot;</span> <span style="color: #0066CC;">borderColor</span>=<span style="color: #ff0000;">&quot;#674523&quot;</span> <span style="color: #0066CC;">text</span>=<span style="color: #ff0000;">&quot;{ swfInput01.text + swfInput02.text }&quot;</span> <span style="color: #66cc66;">/&gt;</span>
&nbsp;
		<span style="color: #66cc66;">&lt;</span>swfInputs:SWFTextInput id=<span style="color: #ff0000;">&quot;swfInput01&quot;</span> <span style="color: #0066CC;">borderColor</span>=<span style="color: #ff0000;">&quot;#ff0000&quot;</span> fontFamily=<span style="color: #ff0000;">&quot;Verdana&quot;</span> <span style="color: #66cc66;">/&gt;</span>
		<span style="color: #66cc66;">&lt;</span>swfInputs:SWFTextInput id=<span style="color: #ff0000;">&quot;swfInput02&quot;</span> <span style="color: #0066CC;">borderColor</span>=<span style="color: #ff0000;">&quot;#00ffff&quot;</span> fontFamily=<span style="color: #ff0000;">&quot;Arial&quot;</span> <span style="color: #66cc66;">/&gt;</span>
		<span style="color: #66cc66;">&lt;</span>swfInputs:SWFTextInput id=<span style="color: #ff0000;">&quot;swfInput03&quot;</span> <span style="color: #0066CC;">borderColor</span>=<span style="color: #ff0000;">&quot;#0000ff&quot;</span> fontFamily=<span style="color: #ff0000;">&quot;Times&quot;</span> <span style="color: #66cc66;">/&gt;</span>
&nbsp;
		<span style="color: #66cc66;">&lt;</span>mx:<span style="color: #0066CC;">Button</span> label=<span style="color: #ff0000;">&quot;Senden&quot;</span> click=<span style="color: #ff0000;">&quot;clickHandler()&quot;</span> <span style="color: #66cc66;">/&gt;</span>
&nbsp;
	<span style="color: #66cc66;">&lt;/</span>mx:VBox<span style="color: #66cc66;">&gt;</span>
<span style="color: #66cc66;">&lt;/</span>mx:Application<span style="color: #66cc66;">&gt;</span></pre></div></div>

<h3>Download Files (swfInputs 1.0)</h3>
<p><a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/05/swftextinput.as">SWFTextInput.as</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/05/swfinputs.js">swfInputs.js</a><br />
<a  href="http://blog.sebastian-martens.de/wp-content/uploads/2009/05/swfinputtestproject.zip">SWFInputs Eclipse Testproject (ZIP)</a></p>
<p>Please feal free to leave some comments and let me know if its helpful or what should be done for future releases.</p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
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		<item>
		<title>FFK09 &#8211; Day02</title>
		<link>http://blog.sebastian-martens.de/2009/04/ffk09-day02/</link>
		<comments>http://blog.sebastian-martens.de/2009/04/ffk09-day02/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 22:52:20 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[André Michelle]]></category>
		<category><![CDATA[ffk09]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flashforum]]></category>
		<category><![CDATA[frank reitberger]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[Malte Beyer]]></category>
		<category><![CDATA[Mario Klingemann]]></category>
		<category><![CDATA[Nicolas Cannasse]]></category>
		<category><![CDATA[stefan nitzsche]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=118</guid>
		<description><![CDATA[Hallo und Humppa nach Norddeutschland, Tag 2. Nach einem doch längeren Abend als geplant im Studio 672 &#8211; der offiziellen Aftershowparty zur FFK &#8211; ging es heute morgen weiter im Text. &#8220;Interface Design &#8211; Best Practices&#8221; &#8211; Die FFK09 ist ja nun ausdrücklich keine reine Entwicklerkonferenz. Es geht um die Verschmelzung von Code und Design. [...]]]></description>
			<content:encoded><![CDATA[<p>Hallo und Humppa nach Norddeutschland,</p>
<p>Tag 2. Nach einem doch längeren Abend als geplant im Studio 672 &#8211; der offiziellen Aftershowparty zur FFK &#8211; ging es heute morgen weiter im Text.</p>
<p>&#8220;Interface Design &#8211; Best Practices&#8221; &#8211; Die FFK09 ist ja nun ausdrücklich keine reine Entwicklerkonferenz. Es geht um die Verschmelzung von Code <strong>und</strong> Design. Der für mich beste Vortrag der in die Kategorie &#8220;Design&#8221; fällt war definitiv dieser. <a  href="http://nitzsche.info/">Stefan Nitzsche</a> die großen Probleme und die wichtigsten goldenen Regeln des Interfacedesigns ( nicht das ich mir anmaßen würde alle zu kennen und das wirklich beurteilen könnte, dass es die wichtigsten Regeln sind &#8211; aber ich alle schon mal gehört und erfolgreich wieder verdrängt ) in einem optisch inhaltlich und presentatorisch wertvollen Vortrag zusammengefasst. Prädikat besonders wertvoll.<span id="more-118"></span></p>
<p>Unter dem Titel &#8220;Einblicke in den Werkzeugkasten eines ActionScript Profis&#8221; hat Malte Beyer von den Powerflashern ( hat sich da eigentlich jemals jemand Gedanken gemacht das das im englischen schon ziemlich suboptimal ist ?! Flasher = Flitzer [ i.d.R. unbekleidet ] ) einen exemplarischen Workflow &#8211; wie er auch bei den Powerflashers vollzogen wird &#8211; für das Zusammenspiel von Designer und Entwicklern under Verwendung von <a  href="http://fdt.powerflasher.com/">FDT</a> und <a href="ant.apache.org/ivy/">Ivy-Ant-Task</a> gegeben. Immer sehr interessant zu sehen wie man es noch machen kann, und dabei noch Zeit spart &#8230;</p>
<p>Während im einen Saal unter dem Titel &#8220;Silverlight 3 Sneak Peak&#8221; die Vertreter der anderen Plattform mit Sicherheit viel Platz zum Tennisspielen hatten, drängte sich das Publikum zusammen um an den &#8220;10 Hot Minutes&#8221; teilzuhaben. Denn wenn das Flashforum ruft dann folgen dem alle Großen. Und nun durften die Mal zeigen was man alles mit der Flash Plattform machen kann wenn man dem Status des Normalsterblichen entwachsen ist. Frank Reitberger, Joa Ebert, Nicolas Cannasse, André Michelle und Mario Klingemann hatten jeweils 10 Minuten Zeit das Publikum zu beeindrucken.</p>
<p>Frank Reitberger hat auf seine PixelBender Blobs noch eins draufgesetzt. Den Sound kann auch ein Interface sein ( was von Stefan Nitzsche allerdings ausgeklammert wurde ). Mit dem Geräusch eines Föns hat er PixelBender Effekte gesteuert die den Eindruck von Wind auf ein Bild anwendeten. In der höheren Stufe des Föns wurde die Pixel dann sogar im wahrsten Sinne des Wortes dahingefegt.</p>
<p>Joa Ebert hat in 14 Minuten ein Partikelsystem erstellt, dass mit mehreren Tausend Partikeln performanter lief als ein C-Code der mittels Alchemy eingebunden und eigentlich auch schon performant lief ( und das war mal wirklich SpeedCoding ) &#8211; ohne Worte.</p>
<p>Nicolas Cannesse hat mittels HaXe und Physics Engine den Traum eines jeden kleinen und großen Kindes erfüllt. Mit Bauklötzen auf Bauklotztürme schießen und genüßlich zusehen wie alles in sich zusammenfällt. Und der Versuch mit einer Festkörperphysik Flüssigkeiten zu simulieren&#8230;</p>
<p>André Michelle schafft es mit 30 Zeilen Code und einer Klasse eine Guitarre aus dem Nichts zu erzeugen. Er demonstriert wie man eine zufälliges Nichts ( White Noise ) in Bytecode so mit kleinen Filter bearbeitet, dass es wirklich wie eine echte Guitarrenseite klingt. Noch ein paar Zeilen und Regler dazu in Jimmy Hendrix konnte einpacken! ( Audio-Design!  )</p>
<p>So wie André Michelle seinen Narren an Tönen gefressen hat kommt Mario Klingemann nicht von seiner Bildbearbeitung los. In seinen hot 10 minutes ging er unter die Fälscher und erstellte einen Van-Gough-Filter für Bilder.</p>
<p>Nach der Mittagspause ging es weiter mit &#8220;What is SWF?&#8221;.  Nicolas Cannesse nahm einmal den SWF Bytecode auseinander, bzw. wie dieser überhaupt erstellt wird. Ein wenig Werbung für HaXe war an dieser Stelle durchaus erlaubt, das an der ein oder anderen Stelle besseren OptCode erzeugt als Adobes AS-Compiler.</p>
<p>In dem vorletzten Vortrag ging es bei Andrè Michelle natürlich um Töne. Hier durfte mal in den Source vom Audiotool geguckt werden. Wie erzeugt man ein Delay im AS Code und wo kommen die Töne eigentlich her. Und natürlich gabs auch eine C64 Sounddemo. Amazing :)</p>
<p>Im letzten Vortrag hat Mario Klingemann nochmal den Werdegang eines digitalen Kunstwerks vollzogen. Welche kleinen Gedankenspiele und Codeschnipsel sind nötig, bzw. fügen sich später zu einem Großen und Ganzen zusammen &#8211; es gab also jede Menge bunte Bilder zu sehen &#8211; sehr passend und ein eindrucksvoller Abschluss für die FFK09 im Mediapark in Köln.</p>
<p>Vielen, vielen Dank an Marc Thiele und Sasche Wolter. Great Job. Well done. See you next year.</p>
<p>cheers,<br />
Sebastian</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FFK09 &#8211; Day 01</title>
		<link>http://blog.sebastian-martens.de/2009/04/ffk09-day-01/</link>
		<comments>http://blog.sebastian-martens.de/2009/04/ffk09-day-01/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 19:20:40 +0000</pubDate>
		<dc:creator>Sebastian.Martens</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ffk09]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flashforum]]></category>
		<category><![CDATA[frank reitberger]]></category>
		<category><![CDATA[joa ebert]]></category>
		<category><![CDATA[marc thiele]]></category>
		<category><![CDATA[sasche wolters]]></category>
		<category><![CDATA[sven brencher]]></category>
		<category><![CDATA[tom krcha]]></category>

		<guid isPermaLink="false">http://blog.sebastian-martens.de/?p=112</guid>
		<description><![CDATA[Hallo und Humppa nach Norddeutschland, für alle die die es in diesem Jahr nicht zur großartigen Flashforum Konferenz nach Köln geschafft haben sei versichert &#8211; ihr habt etwas verpasst! Wieder einmal haben sich Marc Thiele und Sascha Wolters alle Mühe gegeben ein bunten Strauss an Vorträgen Rund um Kreativität in der Flash-Welt zu organisieren &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Hallo und Humppa nach Norddeutschland,</p>
<p>für alle die die es in diesem Jahr nicht zur großartigen Flashforum Konferenz nach Köln geschafft haben sei versichert &#8211; ihr habt etwas verpasst! Wieder einmal haben sich <a  href="http://www.marcthiele.com/blog/">Marc Thiele</a> und <a  href="http://www.wolter.biz/">Sascha Wolters</a> alle Mühe gegeben ein bunten Strauss an Vorträgen Rund um Kreativität in der Flash-Welt zu organisieren &#8211; es ist erst Tag 1, aber es ist bereits gelungen.<br />
<span id="more-112"></span><br />
Die Keynote hielt Adobe Evangelist <a  href="http://www.webkitchen.be/">Serge Jespers</a>. Er gab eine breite Übersicht über die Flash Plattform. Wie weit ist Flash verbreitet und welche tollen Beispiele gibt es für jeden Bereich. Besonderen anklang fanden natürlich die Augmented Reality Beispiele (war mir auch neu: <a  href="http://www.livingsasquatch.com/">http://www.livingsasquatch.com/</a>, und natürlich GE <a  href="http://ge.ecomagination.com/smartgrid/">http://ge.ecomagination.com/smartgrid/</a>). Dann gabs natürlich noch den Klassiker der aktuellen Adobe Präsentationen: der tolle Workflow von Photoshop über Catalyst zu Flex Builder &#8230;</p>
<p>Unter dem Titel &#8220;The Return of the Blob&#8221; zeigte <a  href="http://gotballs.prinzipiell.com/">Frank Reitberger</a> was man nicht alles mit den klassischen Flash Filtern machen kann und eine ganze Reihe von Filtern für die man scheinbar nie echte Anwendung gefunden hat. Es müssen eben nicht immer nur animierte Quadrate sein, es geht auch mit Runden Ecken. Also ganz im Sinne von Web 2.0 tauschte man für eine Stunde in die Demo-Szene ab ( spitze Zungen behaupteten, die Blobs ( runde Gebilde ) erinneren mehr an aktuelle Schweinegrippe-Viren ).</p>
<p>Hinter &#8220;Audiotool Private Parts&#8221; versteckte sich der Vortrag von<a  href="http://www.joa-ebert.com/"> Joa Ebert </a>der zeigte, was er eigentlich alles nicht am Audiotool von Hobnox macht. Wirklich eindrucksvoll demonstrierte er was man alles schon mal im Informatikstudium gemacht hat und es auch durchaus einsieht und für sinnvoll hält, aber in den eigenen Projekten zu wenig einsetzt: vernünftige Datenstrukturen! Das Audiotool lebt in den wenigsten Fällen tatsächlich durch hochoptimierten Code sondern durch die Wahl der geeignten Datenstruktur, wie sie auch in Joas <a  href="http://wiki.joa-ebert.com/">ActionScript- Wiki</a> einzug halten sollen oder brereits haben. Aber nicht nur hier hat das Audiotool Team guten Code produziert. Auch an anderen Stellen werden ungünstige Frameworkbestandteile durch eigene Entwicklungen ersetzt ( z.B. das Eventmodell ). Getreu dem Motto &#8220;Open minds. Open source.&#8221; wurden und werden Teile der Projekte als Open Source unter <a  href="http://opensource.hobnox.com/">http://opensource.hobnox.com/</a>. bereitgestellt. Danke Hobnox ( die auch die Party gleich sponsoren ).</p>
<p>&#8220;Die Flash Video Plattform&#8221; &#8211; <a  href="http://www.svenbrencher.de/">Sven Brencher</a> at its best. Das Adobe Tools universal Genie fasste den Workflow von Video innerhalb der Adobe Welt zusammen &#8211; das Ganze aber unter dem Aspekt der Semantik. Adobe Premiere liest ein Video ein und ermittelt via Speech to Text den textuellen Inhalt. Dies wird auf die Timeline gemappt &#8211; ich passe evtl. noch Keywords an. Ab durch den Media Encoder damit rein in meinen Streamingserver und in meiner Flex Endanwendung tippe ich ein Suchwort ein, dass mich dann direkt an die Stelle springen lässt, an der der Sprecher das Wort benutzt hat &#8211; wenn doch alles soooo einfach wäre &#8230; :)<br />
( <a  href="http://www.slideshare.net/svenbrencher/flash-video-plattform">Die Slides gibt es hier</a> )</p>
<p>Ein hab ich noch: &#8220;Creating Realtime Flash Apps&#8221; &#8230;. war im Grunde der Anschlussvortrag zu Sven. Tom Krcha ging hier allerdings nochmal ein wenig tiefer auf die verschieden (Streaming) Server von Adobe ein. Was geht mit Blaze DS / LiveCycle oder FMS und welche Protokolle erlauben mir was und warum. Immer wieder toll ist aber natürlich die Kommunikation der einzelnen Flashplayer 10 untereinander. Einmal durch Adobe Stratus aufeinander aufmerksam gemacht kann das P2P-Netzwerk losgehen &#8230;</p>
<p>Auf einen spannenden zweiten Tag !</p>
<p>cheers,<br />
Sebastian</p>
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