ActionScript Data Structures

In the good old Java world ( not that i’m that familiar with it ) real data structures are a well non secret. Not only in Java but in all older object oriented progaming languages exists different of Design Patterns for effecient data structures and fast access to data structures for different kind of use cases.

With data structures i don’t mean an normal or byte array which might be the data structures an the flash  world, because you use it without waisting any thought of it ( me included ). in the very most situations were you used the Flash plattform right now this might be ok, because often you don’t have the mass of data. So the performance of the Flash Player is well enough.

But the possiblities of the Flash Plattform are growing ( very fast in the last time :) ) and more and more applications ( also real applications ) are written for the web ( or for both worlds if you use AIR ).

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